Yu-Jen Hsu

According to our database1, Yu-Jen Hsu authored at least 19 papers between 2011 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Predicting Consumers' Decision-Making Styles by Analyzing Digital Footprints on Facebook.
Int. J. Inf. Technol. Decis. Mak., 2019

2017
The influence of thinking styles and self-adjustment strategies applied to a digital table game.
Int. J. Mob. Learn. Organisation, 2017

Digital Game-Based Learning for Improving Students' Academic Achievement, Learning Motivation, and Willingness to Communicate in an English Course.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
Advancing Adventure Education Using Digital Motion-Sensing Games.
J. Educ. Technol. Soc., 2016

Verbal Behavior in Digital Board Game: The Association between Personality Traits and Lying Behavior.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016

2015
Using Digital Game-Based Adventure Education Counseling Course to Adjust Primary Students' Interpersonal Deviant Behaviors.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015

2014
The Change of Interpersonal Relationship for Group Development in Digital Game-based Adventure Education Course.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

The Effectiveness of Reducing State Anxiety by Digital Counseling Tool - Mind Collage.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014

2013
Developing computer adventure education games on mobile devices for conducting cooperative problem-solving activities.
Int. J. Mob. Learn. Organisation, 2013

Rational emotive path: 3D game as the emotion analysis tool for counselling purposes.
Int. J. Arts Technol., 2013

The Evaluation Framework for the Group Development Process of Adventure Education Game.
Proceedings of the 21st International Conference on Computers in Education, 2013

Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

2012
Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment.
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012

Uncover the Ambiguity between GBL and CAI.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012

"Landscape Montage" Digital Game for Virtual Counseling Purposes.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

The Transformation of Adventure Education into Digital Game-based Counseling.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Electric Arc Furnace Voltage Flicker Analysis and Prediction.
IEEE Trans. Instrum. Meas., 2011

The influence of digital storybooks to the learning attitudes of students with reading disabilities.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011

A remote water sensing system with optical fiber networks.
Proceedings of the 7th International Conference on Network and Service Management, 2011


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