BITS: browsing in time and space. - António Eduardo Dias; João Pedro Silva; António S. Câmara (CHI 95 Conference Companion, 1995)

Exploring virtual ecosystems. - Antão Vaz Almada; António Eduardo Dias; João Pedro Silva; Emanuel Marques dos Santos; Pedro José Pedrosa; António S. Câmara (AVI, 1996)

Augmenting reality with geo-referenced information for environmental management. - Teresa Romão; A. Eduardo Dias; José Danado; Nuno Correia 001; Adelaide Trabuco; Carlos Santos 001; Rossana Santos; Edmundo Nobre; António S. Câmara; Luís Romero (ACM-GIS, 2002)

Mobile Augmented Reality for Environmental Management (MARE). - José Danado; A. Eduardo Dias; Teresa Romão; Nuno Correia 001; Adelaide Trabuco; Carlos Santos 001; David Araújo; Pedro Duarte; Rui Rebocho; José Palmeiro; João Serpa; Manuel Costa; et al. (Eurographics (Short Presentations), 2003)

Practical Auditability in Trusted Messaging Systems. - Miguel Reis; Artur Romão; A. Eduardo Dias (ICETE (2), 2004)

ANTS–Augmented Environments. - Teresa Romão; Nuno Correia 001; A. Eduardo Dias; José Danado; Adelaide Trabuco; Carlos Santos 001; Rossana Santos; António S. Câmara; Edmundo Nobre (Comput. Graph., 2004)

InStory: a system for mobile information access, storytelling and gaming activities in physical spaces. - Nuno Correia 001; Luís Alves; Helder Correia; Luís Romero; Carmen Morgado; Luís Soares; José C. Cunha; Teresa Romão; A. Eduardo Dias; Joaquim A. Jorge (Advances in Computer Entertainment Technology, 2005)

Practical auditability in trusted messaging systems. - Miguel Reis; Artur Romão; A. Eduardo Dias (e-Business and Telecommunication Networks, 2006)

A Framework to Develop Persuasive Smart Environments. - Pedro Lobo; Teresa Romão; A. Eduardo Dias; José Danado (AmI, 2009)

A location-based multiplayer mobile game to encourage pro-environmental behaviours. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment Technology, 2011)

LEY!: persuasive pervasive gaming on domestic energy consumption-awareness. - Rui Neves Madeira; André Silva; Catarina Santos; Ana Bárbara Teixeira; Teresa Romão; A. Eduardo Dias; Nuno Correia 001 (Advances in Computer Entertainment Technology, 2011)

Building mobile context-aware applications for leisure and entertainment. - Valentim Realinho; Teresa Romão; Fernando Pedro Birra; A. Eduardo Dias (Advances in Computer Entertainment Technology, 2011)

Rapid development of mobile context-aware applications with IVO. - Valentim Realinho; Teresa Romão; Fernando Pedro Birra; A. Eduardo Dias (Advances in Computer Entertainment Technology, 2011)

Testing the Usability of a Platform for Rapid Development of Mobile Context-Aware Applications. - Valentim Realinho; A. Eduardo Dias; Teresa Romão (INTERACT (3), 2011)

Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2012)

When Away Applaud Anyway. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2012)

Changing Environmental Behaviors through Smartphone-Based Augmented Experiences. - Bruno Santos 006; Teresa Romão; A. Eduardo Dias; Pedro Centieiro; Ana Bárbara Teixeira (Advances in Computer Entertainment, 2012)

Going through the clouds: search overviews and browsing of movies. - Nuno Gil; Nuno Tavares Silva; A. Eduardo Dias; Pedro Martins 002; Thibault Langlois; Teresa Chambel (MindTrek, 2012)

An event-driven workflow framework to develop context-aware mobile applications. - Valentim Realinho; Teresa Romão; A. Eduardo Dias (MUM, 2012)

eVision: A Mobile Game to Improve Environmental Awareness. - Bruno Santos 006; Teresa Romão; A. Eduardo Dias; Pedro Centieiro (Advances in Computer Entertainment, 2013)

Enhancing remote live sports experiences through an eyes-free interaction. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Mobile HCI, 2013)

If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts. - Pedro Centieiro; Bruno Cardoso; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2014)

From the lab to the world: studying real-time second screen interaction with live sports. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2014)

Bet without Looking: Studying Eyes-Free Interaction during Live Sports. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias; David Furió (HCI (3), 2014)

In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience. - Pedro Centieiro; Rui Neves Madeira; Teresa Romão; A. Eduardo Dias; Nuno Correia 001 (Advances in Computer Entertainment, 2015)

Emotion sharing during live sports broadcasts: studying its potential and the users' preferences. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2015)

Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias; Rui Neves Madeira (INTERACT (3), 2015)

A Synchronisation Mechanism based on User Feedback for Second Screen Applications. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias; Rui Neves Madeira (MobiQuitous, 2015)

Engaging remote fans in live sports. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Int. J. Arts Technol., 2015)

Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content. - Guilherme Fião; Teresa Romão; Nuno Correia 001; Pedro Centieiro; A. Eduardo Dias (ACE, 2016)

Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction. - Marco Cruz; Teresa Romão; Pedro Centieiro; A. Eduardo Dias (ACE, 2017)

Designing a system for the automatic generation of sport video summaries. - Teresa Romão; Pedro Centieiro; Guilherme Fião; Nuno Correia 001; A. Eduardo Dias (EICS, 2017)

A Language for the End-user Development of Mobile Context-Aware Applications. - Valentim Realinho; Teresa Romão; A. Eduardo Dias (J. Wirel. Mob. Networks Ubiquitous Comput. Dependable Appl., 2020)