Multimodal interaction techniques for the virtual workbench. - A. Fleming Seay; David M. Krum; Bill Ribarsky; Larry F. Hodges (CHI Extended Abstracts, 1999)

Simulator Sickness and Presence in a High FOV Virtual Environment. - A. Fleming Seay; David M. Krum; Larry F. Hodges; William Ribarsky (VR, 2001)

Simulator sickness and presence in a high field-of-view virtual environment. - A. Fleming Seay; David M. Krum; Larry F. Hodges; William Ribarsky (CHI Extended Abstracts, 2002)

The meditation chamber: a debriefing. - A. Fleming Seay; Diane Gromala; Larry F. Hodges; Chris Shaw 002 (SIGGRAPH Abstracts and Applications, 2002)

Using Animation to Help Students Learn Computer Algorithms. - Richard Catrambone; A. Fleming Seay (Hum. Factors, 2002)

Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games. - A. Fleming Seay; William J. Jerome; Kevin Sang Lee; Robert E. Kraut (DiGRA Conference, 2003)

Project massive: a study of online gaming communities. - A. Fleming Seay; William J. Jerome; Kevin Sang Lee; Robert E. Kraut (CHI Extended Abstracts, 2004)

Project massive: self-regulation and problematic use of online gaming. - A. Fleming Seay; Robert E. Kraut (CHI, 2007)

The Ideal Elf: Identity Exploration in World of Warcraft. - Katherine Bessière; A. Fleming Seay; Sara B. Kiesler (Cyberpsychology Behav. Soc. Netw., 2007)