A comparison of natural and artificial intelligence. - A. Harry Klopf (SIGART Newsl., 1975)

A drive-reinforcement neural network model of simple instrumental conditioning. - James S. Morgan; E. C. Patterson; A. Harry Klopf (IJCNN, 1990)

A Hierarchical Network of Provably Optimal Learning Control Systems: Extensions of the Associative Control Process (ACP) Network. - Leemon C. Baird III; A. Harry Klopf (Adapt. Behav., 1993)

A Hierarchical Network of Control Systems that Learn: Modeling Nervous System Function During Classical and Instrumental Conditioning. - A. Harry Klopf; Scott Weaver; James S. Morgan (Adapt. Behav., 1993)

Advantage Updating Applied to a Differrential Game. - Mance E. Harmon; Leemon C. Baird III; A. Harry Klopf (NIPS, 1994)

Reinforcement Learning Applied to a Differential Game. - Mance E. Harmon; Leemon C. Baird III; A. Harry Klopf (Adapt. Behav., 1995)

A Computational Model of Learned Avoidance Behavior in a One-Way Avoidance Experiment. - Jeffrey D. Johnson; Wei Li; Jinghong Li; A. Harry Klopf (Adapt. Behav., 2001)