Design Guidelines for E-Learning Systems. - Daniela Zambarbieri; Carlo Robino; Sofia Crespi; Licia Calvi; A. Marco Luccini (WEBIST (2), 2006)

Designing Collaborative Learning and Innovation Systems for Education Professionals. - Albert A. Angehrn; Katrina Maxwell; A. Marco Luccini; Federico Rajola (WSKS (1), 2008)

Designing effective collaboration, learning and innovation systems for education professionals. - Albert A. Angehrn; Katrina Maxwell; A. Marco Luccini; Federico Rajola (Int. J. Knowl. Learn., 2009)

InnoTube: a video-based connection tool supporting collaborative innovation. - Albert A. Angehrn; Angelo Marco Luccini; Katrina Maxwell (Interact. Learn. Environ., 2009)

Value Propositions for Serious Games in Health and Well-Being. - Rosa García Sánchez; Alasdair G. Thin; Jannicke Baalsrud Hauge; Giusy Fiucci; Thierry Nabeth; Michel Rudnianski; Angelo Marco Luccini; Kam Star (SGDA, 2012)

Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health. - Alasdair G. Thin; Giusy Fiucci; Angelo Marco Luccini; Michel Rudnianski; Rosa García Sánchez; Jannicke Baalsrud Hauge (GFHEU, 2013)

Guidelines for an effective design of serious games. - Chiara Eva Catalano; Angelo Marco Luccini; Michela Mortara (Int. J. Serious Games, 2014)