Curves and surfaces for computer-aided design. - A. Robin Forrest (1968)

Interactive interpolation and approximation by Bezier polynomials. - A. Robin Forrest (Comput. J., 1972)

On coons and other methods for the representation of curved surfaces. - A. Robin Forrest (Comput. Graph. Image Process., 1972)

A unified approach to geometric modelling. - A. Robin Forrest (SIGGRAPH, 1978)

On the rendering of surfaces. - A. Robin Forrest (SIGGRAPH, 1979)

Guest Editor's Introduction to Special Issue on Computational Geometry. - A. Robin Forrest; Leonidas J. Guibas; Jürg Nievergelt (ACM Trans. Graph., 1984)

Fundamental algorithms (panel session): retrospect and prospect. - Rae A. Earnshaw; James H. Clark 001; A. Robin Forrest; Robert D. Parslow; David F. Rogers (SIGGRAPH, 1985)

User interfaces for three-dimensional geometric modelling. - A. Robin Forrest (I3D, 1986)

Retrospectives II: the early years in computer graphics at MIT, Lincoln Lab, andd Harvard. - Jan Hurst; Michael S. Mahoney; John T. Gilmore Jr.; Lawrence G. Roberts; A. Robin Forrest (SIGGRAPH (Panels), 1989)

An Illustrated Analysis of Sonification for Scientific Visualisation. - Rosane Minghim; A. Robin Forrest (IEEE Visualization, 1995)

Perceptualisation using a Tactile Mouse. - Robert G. Hughes; A. Robin Forrest (IEEE Visualization, 1996)

Letter to the editors. - A. Robin Forrest (Comput. Aided Des., 1996)

Antialiasing of curves by discrete pre-filtering. - Antonio Elias Fabris; A. Robin Forrest (SIGGRAPH, 1997)

Visual simulation of waterfalls and other water phenomena. - Ashley T. Howes; A. Robin Forrest (SIGGRAPH Visual Proceedings, 1997)

Stroking discrete polynomial Bezier curves via point containment paradigm. - Antonio Elias Fabris; Luciano Silva; A. Robin Forrest (SIBGRAPI, 1998)

Parallelization of Filling Algorithms on Distributed Memory Machines using the Point Containment Paradigm. - Antonio Elias Fabris; Marcos Machado Ottani Assis; A. Robin Forrest (SIBGRAPI, 2000)

The global occlusion map: a new occlusion culling approach. - Wei Hua 002; Hujun Bao; Qunsheng Peng 001; A. Robin Forrest (VRST, 2002)

Future Trends in Computer Graphics: How Much is Enough? - A. Robin Forrest (J. Comput. Sci. Technol., 2003)

Robust Mesh Smoothing. - Guofei Hu; Qunsheng Peng 001; A. Robin Forrest (J. Comput. Sci. Technol., 2004)

Robust morphing of point-sampled geometry. - Chunxia Xiao; Wenting Zheng; Qunsheng Peng 001; A. Robin Forrest (Comput. Animat. Virtual Worlds, 2004)

Bézier Surfaces of Minimal Internal Energy. - Yongwei Miao; Huahao Shou; Jieqing Feng; Qunsheng Peng 001; A. Robin Forrest (IMA Conference on the Mathematics of Surfaces, 2005)

A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes. - Chunxia Xiao; Shu Liu; Qunsheng Peng 001; A. Robin Forrest (Computer Graphics International, 2006)

Multiresolution free-form deformation with subdivision surface of arbitrary topology. - Jieqing Feng; Jin Shao; Xiaogang Jin 001; Qunsheng Peng 001; A. Robin Forrest (Vis. Comput., 2006)

Mean shift denoising of point-sampled surfaces. - Guofei Hu; Qunsheng Peng 001; A. Robin Forrest (Vis. Comput., 2006)

Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces. - Yongwei Miao; Jieqing Feng; Chunxia Xiao; Qunsheng Peng 001; A. Robin Forrest (J. Comput. Sci. Technol., 2007)