Modelling mollusc shells with generalized cylinders. - Aadjan J. C. van der Helm; Peter Ebell; Willem F. Bronsvoort (Comput. Graph., 1998)

Ray tracing deformed generalized cylinders. - Erik de Voogt; Aadjan J. C. van der Helm; Willem F. Bronsvoort (Vis. Comput., 2000)

ISH and the search for resonant tangible interaction. - Caroline Hummels; Aadjan J. C. van der Helm (Pers. Ubiquitous Comput., 2004)

The Interactive Installation ISH: In Search of Resonant Human Product Interaction. - Caroline Hummels; Kees Overbeeke; Aadjan J. C. van der Helm (Funology, 2005)

Cabinet: merging designers' digital and physical collections of visual materials. - Ianus Keller; Aldo Hoeben; Aadjan J. C. van der Helm (Pers. Ubiquitous Comput., 2006)

Explorascope: stimulation of language and communicative skills of multiple handicapped children through an interactive, adaptive educational toy. - Caroline Hummels; Aadjan J. C. van der Helm; Bart Hengeveld; Rob Luxen; Riny Voort; Hans van Balkom; Jan de Moor (Digit. Creativity, 2007)

The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities. - Bart Hengeveld; Riny Voort; Caroline Hummels; Jan de Moor; Hans van Balkom; Kees Overbeeke; Aadjan J. C. van der Helm (Adv. Hum. Comput. Interact., 2008)

Experience Design for Interactive Products: Designing Technology Augmented Urban Playgrounds for Girls. - Aadjan J. C. van der Helm; Walter A. Aprile; David V. Keyson (PsychNology J., 2008)

A natural human hand model. - Onno A. van Nierop; Aadjan J. C. van der Helm; Kees C. J. Overbeeke; J. P. Djajadiningrat (Vis. Comput., 2008)

Creative Approach to the Design and Prototyping of Experimental Smart Spaces, Case Studies from the Interactive Environments Minor. - Tomasz Jaskiewicz; Walter A. Aprile; Aadjan J. C. van der Helm (NEW2AN, 2010)

Demonstrating generation Y interactions through interactive prototyping. - Wei Liu 020; Pieter Jan Stappers; Gert Pasman; Aadjan J. C. van der Helm (UbiComp, 2011)

Designing Persuasive Interactive Environments. - Marco C. Rozendaal; Aadjan J. C. van der Helm; Walter A. Aprile; Arnold P. O. S. Vermeeren; Tilde Bekker; Marije Kanis; Wouter Middendorf (AmI, 2012)

Interactive pong: exploring ways of user inputs through prototyping with sensors. - Wei Liu 020; Aadjan J. C. van der Helm; Pieter Jan Stappers; Walter A. Aprile; Gert Pasman; Ianus Keller (UbiComp, 2012)

A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients. - Erik van der Meulen; Marina-Anca Cidotã; Stephan G. Lukosch; Paulina J. M. Bank; Aadjan J. C. van der Helm; Valentijn T. Visch (ISMAR Adjunct, 2016)

Affordances for designing natural user interfaces for 3D modelling. - Zoltán Rusák; Ismail Cimen; Imre Horváth; Aadjan J. C. van der Helm (Int. J. Comput. Aided Eng. Technol., 2016)

Prototype-Centric Explorative Interaction Design Approach in the Case of Office Energy Coaches Projects. - Tomasz Jaskiewicz; Aadjan J. C. van der Helm; Wei Liu 020 (HCI (18), 2017)

Unlocking the Interactive Office: Concurrent Prototyping Approach. - Tomasz Jaskiewicz; Aadjan J. C. van der Helm (Conference on Designing Interactive Systems, 2018)

The Interactive Installation ISH: In Search of Resonant Human Product Interaction. - Caroline Hummels; Kees Overbeeke; Aadjan J. C. van der Helm (Funology, 2nd ed., 2018)

Demo hour. - Paulina Yurman; Marloes ten Bhömer; Renee Noortman; Britta Friederike Schulte; Paul Marshall; Saskia Bakker; Anna L. Cox; Alexis Begnoche; Jurrian van Geest; Beth Grimmer; Thijmen Langendam; Nanda Schellingerhout; et al. (Interactions, 2019)

Spatial Robotic Experiences as a Ground for Future HRI Speculations. - Dave Murray-Rust; Maria Luce Lupetti; Alessandro Ianniello; Matt Gorbet; Aadjan J. C. van der Helm; Liliane Filthaut; Adrian Chiu; Philip Beesley (HRI (Companion), 2024)