Interactive, GPU-Based Level Sets for 3D Segmentation. - Aaron E. Lefohn; Joshua E. Cates; Ross T. Whitaker (MICCAI (1), 2003)

Gaussian Transfer Functions for Multi-Field Volume Visualization. - Joe Kniss; Simon Premoze; Milan Ikits; Aaron E. Lefohn; Charles D. Hansen; Emil Praun (IEEE Visualization, 2003)

Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware. - Aaron E. Lefohn; Joe Michael Kniss; Charles D. Hansen; Ross T. Whitaker (IEEE Visualization, 2003)

An Ocularist's Approach to Human Iris Synthesis. - Aaron E. Lefohn; Brian Budge; Peter Shirley; Richard Caruso; Erik Reinhard (IEEE Computer Graphics and Applications, 2003)

Particle-Based Simulation of Fluids. - Simon Premoze; Tolga Tasdizen; James Bigler; Aaron E. Lefohn; Ross T. Whitaker (Comput. Graph. Forum, 2003)

Mio: fast multipass partitioning via priority-based instruction scheduling. - Andrew Riffel; Aaron E. Lefohn; Kiril Vidimce; Mark Leone; John D. Owens (Graphics Hardware, 2004)

Real-time volume graphics. - Klaus Engel; Markus Hadwiger; Joe Michael Kniss; Aaron E. Lefohn; Christof Rezk-Salama; Daniel Weiskopf (SIGGRAPH Course Notes, 2004)

GPGPU: general purpose computation on graphics hardware. - David Luebke; Mark J. Harris; Jens H. Krüger; Timothy J. Purcell; Naga K. Govindaraju; Ian Buck; Cliff Woolley; Aaron E. Lefohn (SIGGRAPH Course Notes, 2004)

GIST: an interactive, GPU-based level set segmentation tool for 3D medical images. - Joshua E. Cates; Aaron E. Lefohn; Ross T. Whitaker (Medical Image Anal., 2004)

A Streaming Narrow-Band Algorithm: Interactive Computation and Visualization of Level Sets. - Aaron E. Lefohn; Joe Michael Kniss; Charles D. Hansen; Ross T. Whitaker (IEEE Trans. Vis. Comput. Graph., 2004)

A Survey of General-Purpose Computation on Graphics Hardware. - John D. Owens; David Luebke; Naga K. Govindaraju; Mark J. Harris; Jens H. Krüger; Aaron E. Lefohn; Timothy J. Purcell (Eurographics (State of the Art Reports), 2005)

Octree textures on graphics hardware. - Joe Kniss; Aaron E. Lefohn; Robert Strzodka; Shubhabrata Sengupta; John D. Owens (SIGGRAPH Sketches, 2005)

GPU memory model overview. - Aaron E. Lefohn (SIGGRAPH Courses, 2005)

Glift: an abstraction for generic, efficient GPU data structures. - Aaron E. Lefohn (SIGGRAPH Courses, 2005)

A dynamic adaptive multi-resolution GPU data structure: adaptive shadow maps, octree 3D paint, adaptive PDE solver. - Aaron E. Lefohn (SIGGRAPH Courses, 2005)

Dynamic adaptive shadow maps on graphics hardware. - Aaron E. Lefohn; Shubhabrata Sengupta; Joe Kniss; Robert Strzodka; John D. Owens (SIGGRAPH Sketches, 2005)

High-Quality Rendering of Compressed Volume Data Formats. - Nathaniel Fout; Hiroshi Akiba; Kwan-Liu Ma; Aaron E. Lefohn; Joe Kniss (EuroVis, 2005)

Level Set and PDE Methods for Visualization. - David E. Breen; Mike Kirby; Aaron E. Lefohn; Ken Museth; Tobias Preusser; Guillermo Sapiro; Ross T. Whitaker (IEEE Visualization, 2005)

General Purpose Computation on Graphics Hardware. - Aaron E. Lefohn; Ian Buck; Patrick S. McCormick; John D. Owens; Timothy J. Purcell; Robert Strzodka (IEEE Visualization, 2005)

Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography. - Fabio Pellacini; Kiril Vidimce; Aaron E. Lefohn; Alex Mohr; Mark Leone; John Warren (ACM Trans. Graph., 2005)

S07 - GPGPU: general-purpose computation on graphics hardware. - David P. Luebke; Mark J. Harris; Naga K. Govindaraju; Aaron E. Lefohn; Mike Houston; John D. Owens; Mark Segal; Matthew Papakipos; Ian Buck (SC, 2006)

Glift: Generic, efficient, random-access GPU data structures. - Aaron E. Lefohn; Shubhabrata Sengupta; Joe Kniss; Robert Strzodka; John D. Owens (ACM Trans. Graph., 2006)

Multi-fragment effects on the GPU using the k-buffer. - Louis Bavoil; Steven P. Callahan; Aaron E. Lefohn; João Luiz Dihl Comba; Cláudio T. Silva (SI3D, 2007)

GPGPU for raster graphics. - Aaron E. Lefohn (SIGGRAPH Courses, 2007)

Resolution-matched shadow maps. - Aaron E. Lefohn; Shubhabrata Sengupta; John D. Owens (ACM Trans. Graph., 2007)

Beyond programmable shading: fundamentals. - Aaron E. Lefohn; Mike Houston; Chas Boyd; Kayvon Fatahalian; Tom Forsyth; David Luebke; John D. Owens (SIGGRAPH Classes, 2008)

Beyond programmable shading: in action. - Aaron E. Lefohn; Mike Houston; David Luebke; Jon Olick; Fabio Pellacini (SIGGRAPH Classes, 2008)

Programmable graphics: the future of interactive rendering. - Matt Pharr; Aaron E. Lefohn; Craig E. Kolb; Paul Lalonde; Theresa Foley; Geoff Berry (SIGGRAPH Classes, 2008)

Beyond programmable shading (parts I and II). - Aaron E. Lefohn; Mike Houston; Johan Andersson; Ulf Assarsson; Cass W. Everitt; Kayvon Fatahalian; Theresa Foley; Justin Hensley; Paul Lalonde; David Luebke (SIGGRAPH Courses, 2009)

Adaptive Volumetric Shadow Maps. - Marco Salvi; Kiril Vidimce; Andrew Lauritzen; Aaron E. Lefohn (Comput. Graph. Forum, 2010)

Adaptive Transparency. - Marco Salvi; Jefferson Montgomery; Aaron E. Lefohn (High Performance Graphics, 2011)

Sample distribution shadow maps. - Andrew Lauritzen; Marco Salvi; Aaron E. Lefohn (SI3D, 2011)

Adaptive Image Space Shading for Motion and Defocus Blur. - Karthik Vaidyanathan; Robert Toth; Marco Salvi; Solomon Boulos; Aaron E. Lefohn (High Performance Graphics, 2012)

Coarse Pixel Shading. - Karthik Vaidyanathan; Marco Salvi; Robert Toth; Theresa Foley; Tomas Akenine-Möller; Jim Nilsson; Jacob Munkberg; Jon Hasselgren; Masamichi Sugihara; Petrik Clarberg; Tomasz Janczak; Aaron E. Lefohn (High Performance Graphics, 2014)

Aggregate G-buffer anti-aliasing. - Cyril Crassin; Morgan McGuire; Kayvon Fatahalian; Aaron E. Lefohn (I3D, 2015)

Frustum-traced raster shadows: revisiting irregular z-buffers. - Chris Wyman; Rama Hoetzlein; Aaron E. Lefohn (I3D, 2015)

Frontiers in real time rendering. - Natalya Tatarchuk; Aaron E. Lefohn (SIGGRAPH Courses, 2015)

Filtering distributions of normals for shading antialiasing. - Anton S. Kaplanyan; Stephan Hill; Anjul Patney; Aaron E. Lefohn (High Performance Graphics, 2016)

Perceptually-based foveated virtual reality. - Anjul Patney; Joohwan Kim; Marco Salvi; Anton Kaplanyan; Chris Wyman; Nir Benty; Aaron E. Lefohn; David Luebke (SIGGRAPH Emerging Technologies, 2016)

Towards foveated rendering for gaze-tracked virtual reality. - Anjul Patney; Marco Salvi; Joohwan Kim; Anton Kaplanyan; Chris Wyman; Nir Benty; David Luebke; Aaron E. Lefohn (ACM Trans. Graph., 2016)

Aggregate G-Buffer Anti-Aliasing -Extended Version-. - Cyril Crassin; Morgan McGuire; Kayvon Fatahalian; Aaron E. Lefohn (IEEE Trans. Vis. Comput. Graph., 2016)

Frustum-Traced Irregular Z-Buffers: Fast, Sub-Pixel Accurate Hard Shadows. - Chris Wyman; Rama Hoetzlein; Aaron E. Lefohn (IEEE Trans. Vis. Comput. Graph., 2016)

Interactive stable ray tracing. - Alessandro Dal Corso; Marco Salvi; Craig E. Kolb; Jeppe Revall Frisvad; Aaron E. Lefohn; David P. Luebke (High Performance Graphics, 2017)

Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination. - Christoph Schied; Anton Kaplanyan; Chris Wyman; Anjul Patney; Chakravarty R. Alla Chaitanya; John Burgess; Shiqiu Liu; Carsten Dachsbacher; Aaron E. Lefohn; Marco Salvi (High Performance Graphics, 2017)

Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder. - Chakravarty R. Alla Chaitanya; Anton S. Kaplanyan; Christoph Schied; Marco Salvi; Aaron E. Lefohn; Derek Nowrouzezahrai; Timo Aila (ACM Trans. Graph., 2017)

Correlation-aware semi-analytic visibility for antialiased rendering. - Cyril Crassin; Chris Wyman; Morgan McGuire; Aaron E. Lefohn (High Performance Graphics, 2018)

Detecting aliasing artifacts in image sequences using deep neural networks. - Anjul Patney; Aaron E. Lefohn (High Performance Graphics, 2018)

Open problems in real-time rendering. - Natalya Tatarchuk; Aaron E. Lefohn (SIGGRAPH Courses, 2019)

Neural Temporal Adaptive Sampling and Denoising. - Jon Hasselgren; Jacob Munkberg; Marco Salvi; Anjul Patney; Aaron E. Lefohn (Comput. Graph. Forum, 2020)

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting. - Benedikt Bitterli; Chris Wyman; Matt Pharr; Peter Shirley; Aaron E. Lefohn; Wojciech Jarosz (ACM Trans. Graph., 2020)

Random-Access Neural Compression of Material Textures. - Karthik Vaidyanathan; Marco Salvi; Bartlomiej Wronski; Tomas Akenine-Möller; Pontus Ebelin; Aaron E. Lefohn (ACM Trans. Graph., 2023)

SLANG.D: Fast, Modular and Differentiable Shader Programming. - Sai Praveen Bangaru; Lifan Wu; Tzu-Mao Li; Jacob Munkberg; Gilbert Bernstein; Jonathan Ragan-Kelley; Frédo Durand; Aaron E. Lefohn; Yong He (ACM Trans. Graph., 2023)

Real-time Neural Appearance Models. - Tizian Zeltner; Fabrice Rousselle; Andrea Weidlich; Petrik Clarberg; Jan Novák; Benedikt Bitterli; Alex Evans; Tomás Davidovic; Simon Kallweit; Aaron E. Lefohn (ACM Trans. Graph., 2024)

Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps And Closest Silhouettes. - Lifan Wu; Nathan Morrical; Sai Praveen Bangaru; Rohan Sawhney; Shuang Zhao; Chris Wyman; Ravi Ramamoorthi; Aaron E. Lefohn (ACM Trans. Graph., 2025)