Dynamically reparameterized light fields. - Aaron Isaksen; Leonard McMillan; Steven J. Gortler (SIGGRAPH, 2000)

Exploring Game Space Using Survival Analysis. - Aaron Isaksen; Daniel Gopstein; Andrew Nealen (FDG, 2015)

Playing Games Across the Superintelligence Divide. - Aaron Isaksen; Julian Togelius; Frank Lantz; Andy Nealen (AAAI Workshop: AI, Ethics, and Society, 2016)

Generating heuristics for novice players. - Fernando de Mesentier Silva; Aaron Isaksen; Julian Togelius; Andy Nealen (CIG, 2016)

A Statistical Analysis of Player Improvement and Single-Player High Scores. - Aaron Isaksen; Andy Nealen (DiGRA/FDG, 2016)

Computer-Aided Game Design: Doctoral Consortium Research Abstract. - Aaron Isaksen (IJCAI, 2016)

Modifying MCTS for Human-Like General Video Game Playing. - Ahmed Khalifa 001; Aaron Isaksen; Julian Togelius; Andy Nealen (IJCAI, 2016)

Depth in Strategic Games. - Frank Lantz; Aaron Isaksen; Alexander Jaffe; Andy Nealen; Julian Togelius (AAAI Workshops, 2017)

Simulating strategy and dexterity for puzzle games. - Aaron Isaksen; Drew Wallace; Adam Finkelstein; Andy Nealen (CIG, 2017)

Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence. - Monica Anderson 001; Roman Barták; John S. Brownstein; David L. Buckeridge; Hoda Eldardiry; Christopher W. Geib; Maria L. Gini; Aaron Isaksen; Sarah Keren; Robert Laddaga; Viliam Lisý; Rodney Martin; et al. (AI Mag., 2017)

Drawing without replacement as a game mechanic. - Fernando de Mesentier Silva; Christoph Salge; Aaron Isaksen; Julian Togelius; Andy Nealen (FDG, 2018)

Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis. - Aaron Isaksen; Daniel Gopstein; Julian Togelius; Andy Nealen (IEEE Trans. Games, 2018)

Procedural Content Generation via Machine Learning (PCGML). - Adam Summerville; Sam Snodgrass; Matthew Guzdial; Christoffer Holmgård; Amy K. Hoover; Aaron Isaksen; Andy Nealen; Julian Togelius (IEEE Trans. Games, 2018)