Requirements for Achieving Software Agents Autonomy and Defining their Responsibility. - Abdelkader Gouaïch (Agents and Computational Autonomy, 2003)

Coordination and Conversation Protocols in Open Multi-agent Systems. - Abdelkader Gouaïch (ESAW, 2003)

Validating interactions in ubiquitous software systems using dialogue oriented interactions. - Abdelkader Gouaïch (IAT, 2003)

Distributed Ubiquitous Software Services. - Abdelkader Gouaïch (IAT, 2003)

Using Similarity to Implement Distributed Ubiquitous Software Services. - Abdelkader Gouaïch (ISMIS, 2003)

MIC: Algebraic Agent Environment. - Abdelkader Gouaïch; Yves Guiraud (ISMIS, 2003)

Weak Interaction and Strong Interaction in Agent Based Simulations. - Fabien Michel; Abdelkader Gouaïch; Jacques Ferber (MABS, 2003)

MIC: A Deployment Environment for Autonomous Agents. - Abdelkader Gouaïch; Fabien Michel; Yves Guiraud (E4MAS, 2004)

Movement and interaction in semantic GRIDs: dynamic service generation for Agents in the MIC* deployment environment. - Abdelkader Gouaïch; Stefano A. Cerri (LeGE-WG 4, 2004)

Towards a Unified View of the Environment(s) within Multi-Agent Systems. - Abdelkader Gouaïch; Fabien Michel (Informatica (Slovenia), 2005)

Mouvement, Interaction, Calcul partout et à tout moment avec l'Ordinateur. (Movement, Interaction, Calculation as Primitivesfor Everywhere & Anytime Computing). - Abdelkader Gouaïch (2005)

Automatic Annotation Using Citation Links and Co-citation Measure: Application to the Water Information System. - Lylia Abrouk; Abdelkader Gouaïch (ASWC, 2006)

Annotation automatique de documents. - Lylia Abrouk; Abdelkader Gouaïch; Chedy Raïssi (INFORSID, 2006)

Agora UCS Ubiquitous Collaborative Space. - Pascal Dugenie; Stefano A. Cerri; Philippe Lemoisson; Abdelkader Gouaïch (Intelligent Tutoring Systems, 2008)

The Incremental Design of Scripts based on Multi-Agent System. - Sara Boutamina; Hassina Seridi; Abdelkader Gouaïch (CSEDU (1), 2009)

An Early Evaluation Method for Social Presence in Serious Game. - Ines Di Loreto; Abdelkader Gouaïch (CSEDU (1), 2010)

REST-A and Intercycle Messages. - Michael Bergeret; Abdelkader Gouaïch (KES-AMSTA (1), 2010)

Towards an Integrated Approach of Real-Time Coordination for Multi-agent Systems. - Ghulam Mahdi; Abdelkader Gouaïch; Fabien Michel (KES-AMSTA (1), 2010)

REST-A: An Agent Virtual Machine Based on REST Framework. - Abdelkader Gouaïch; Michael Bergeret (PAAMS, 2010)

L'annotation discursive et sémantique pour la pratique de débats 2.0. - Antoine Seilles; Julien Cotret; Fanny Georges; Jean Sallantin; Nancy Rodriguez 001; Abdelkader Gouaïch; Christophe Fagot (Document Numérique, 2010)

Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation. - Nadia Hocine; Abdelkader Gouaïch (CGAMES, 2011)

Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation. - Ines Di Loreto; Liesjet Van Dokkum; Abdelkader Gouaïch; Isabelle Laffont (HCI (14), 2011)

Interval based Integrated Real-time Coordination for Multi-agent Systems. - Ghulam Mahdi; Abdelkader Gouaïch (ICAART (1), 2011)

Mixed reality serious games for post-stroke rehabilitation. - Ines Di Loreto; Abdelkader Gouaïch; Nadia Hocine (PervasiveHealth, 2011)

Motivation based difficulty adaptation for therapeutic games. - Nadia Hocine; Abdelkader Gouaïch; Ines Di Loreto; Michelle Joab (SeGAH, 2011)

Mixed reality serious games: The therapist perspective. - Ines Di Loreto; Abdelkader Gouaïch (SeGAH, 2011)

Techniques d'adaptation dans les jeux ludiques et sérieux. - Nadia Hocine; Abdelkader Gouaïch; Lylia Abrouk; Ines Di Loreto (Rev. d'Intelligence Artif., 2011)

A gameplay loops formal language. - Yannick Francillette; Abdelkader Gouaïch; Nadia Hocine; Julien Pons (CGAMES, 2012)

Digital-pheromone based difficulty adaptation in post-stroke therapeutic games. - Abdelkader Gouaïch; Nadia Hocine; Liesjet Van Dokkum; Denis Mottet (IHI, 2012)

Ant-based Approach for Dynamic Difficulty Adaptation in Post-Stroke Therapeutic Games. - Abdelkader Gouaïch; Nadia Hocine (Int. J. Comput. Sci. Sport, 2012)

Level of detail based network adapted synchronization for cloud gaming. - Richard Ewelle Ewelle; Yannick Francillette; Ghulam Mahdi; Abdelkader Gouaïch; Nadia Hocine (CGAMES, 2013)

A players clustering method to enhance the players' experience in multi-player games. - Yannick Francillette; Lylia Abrouk; Abdelkader Gouaïch (CGAMES, 2013)

Level of Detail based AI Adaptation for Agents in Video Games. - Ghulam Mahdi; Yannick Francillette; Abdelkader Gouaïch; Fabien Michel; Nadia Hocine (ICAART (2), 2013)

Network Traffic Adaptation For Cloud Games. - Richard Ewelle Ewelle; Abdelkader Gouaïch; Yannick Francillette; Ghulam Mahdi (CoRR, 2013)

Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation. - Nadia Hocine; Abdelkader Gouaïch; Stefano A. Cerri (GameDays, 2014)

Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes. - Nadia Hocine; Abdelkader Gouaïch; Stefano A. Cerri; Denis Mottet; Jérôme Frôger; Isabelle Laffont (User Model. User Adapt. Interact., 2015)

Adaptive gameplay for mobile gaming. - Yannick Francillette; Abdelkader Gouaïch; Lylia Abrouk (CIG, 2017)

Debate-Based Learning Game for Constructing Mathematical Proofs. - Nadira Boudjani; Abdelkader Gouaïch; Souhila Kaci (ECSQARU, 2017)

CLEAR: Argumentation Frameworks for Constructing and Evaluating Deductive Mathematical Proofs. - Nadira Boudjani; Abdelkader Gouaïch; Souhila Kaci (COMMA, 2018)

Effects of Input Addition in Learning for Adaptive Games: Towards Learning with Structural Changes. - Iago Bonnici; Abdelkader Gouaïch; Fabien Michel (EvoApplications, 2019)

Input Addition and Deletion in Reinforcement: Towards Learning with Structural Changes. - Iago Bonnici; Abdelkader Gouaïch; Fabien Michel (AAMAS, 2020)

Input addition and deletion in reinforcement: towards protean learning. - Iago Bonnici; Abdelkader Gouaïch; Fabien Michel (Auton. Agents Multi Agent Syst., 2022)