A new high level testability measure: description and evaluation. - M.-H. Gentil; Didier Crestani; Abdennour El Rhalibi; C. Durante (VTS, 1994)

From Modelling Using Function Charts for Control Systems to Analysis Using Petri Nets. - Abdennour El Rhalibi; François Prunet; C. Durante (MASCOTS, 1995)

An approach to dynamic vehicle routing, rescheduling and disruption metrics. - Abdennour El Rhalibi; Gerry Kelleher (SMC, 2003)

IPD for emotional NPC societies in games. - David Joseph Chaplin; Abdennour El Rhalibi (Advances in Computer Entertainment Technology, 2004)

Machine learning techniques for FPS in Q3. - Stephano Zanetti; Abdennour El Rhalibi (Advances in Computer Entertainment Technology, 2004)

Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. - Abdennour El Rhalibi; Nick Baker; Madjid Merabti (Advances in Computer Entertainment Technology, 2005)

A Hybrid AI System for Agent Adaptation in a First Person Shooter. - Abdennour El Rhalibi; Michael Burkey (CIG, 2005)

Game Engineering for a Multiprocessor Architecture. - Abdennour El Rhalibi; Steve Costa; David England (DiGRA Conference, 2005)

Extending Soft Models to Game Design: Flow, Challenges and Conflicts. - Abdennour El Rhalibi; Martin Hanneghan; Stephen Tang 001; David England (DiGRA Conference, 2005)

Harnessing Agent-Based Games Research for Analysis of Collective Agent Behavior in Critical Settings. - Abdennour El Rhalibi; A. Taleb-Bendiab (WRAC, 2005)

Agents-based modeling for a peer-to-peer MMOG architecture. - Abdennour El Rhalibi; Madjid Merabti (Comput. Entertain., 2005)

AoIM in peer-to-peer multiplayer online games. - Abdennour El Rhalibi; Madjid Merabti; Yuanyuan Shen (Advances in Computer Entertainment Technology, 2006)

Interest management and scalability issues in P2P MMOG. - Abdennour El Rhalibi; Madjid Merabti (CCNC, 2006)

Improving Game Processing in Multithreading and Multiprocessor Architecture. - Abdennour El Rhalibi; Madjid Merabti; Yuanyuan Shen (Edutainment, 2006)

Foreword to the best papers of the GDTW 2005. - Abdennour El Rhalibi (Comput. Entertain., 2006)

Bridging the Gap between Networked Appliances and Virtual Worlds. - Paul Fergus; David Llewellyn-Jones; Madjid Merabti; Abdennour El Rhalibi (AINA Workshops (1), 2007)

Networked Appliances: Manipulation of 3D Multimedia Streams. - Paul Fergus; David Llewellyn-Jones; Amjad Shaheed; Madjid Merabti; Abdennour El Rhalibi (CCNC, 2008)

Perceptual User Interface as Games Controller. - Abdennour El Rhalibi; Madjid Merabti; Paul Fergus; Yuanyuan Shen (CCNC, 2008)

Virtual Environments with Content Sharing. - Madjid Merabti; Abdennour El Rhalibi; Amjad Shaheed; Paul Fergus; Marc Price (Edutainment, 2008)

A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. - Abdennour El Rhalibi; Madjid Merabti (Int. J. Comput. Games Technol., 2008)

Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories. - Madjid Merabti; Abdennour El Rhalibi; Yuanyuan Shen; Jorge Daniel; Alcantara Melendez; Marc Price (Trans. Edutainment, 2008)

Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games. - Chris Carter 001; Abdennour El Rhalibi; Madjid Merabti; Marc Price (ICUMT, 2009)

Remote physiotherapy treatments using wireless body sensor networks. - Paul Fergus; K. Kafiyat; Madjid Merabti; A. Taleb-Bendiab; Abdennour El Rhalibi (IWCMC, 2009)

A framework for physical health improvement using Wireless Sensor Networks and gaming. - Paul Fergus; Kashif Kifayat; Simon Cooper; Madjid Merabti; Abdennour El Rhalibi (PervasiveHealth, 2009)

Artificial Intelligence for Computer Games. - Abdennour El Rhalibi; Kok Wai Wong; Marc Price (Int. J. Comput. Games Technol., 2009)

Networking Middleware and Online-Deployment Mechanisms for Java-Based Games. - Chris Carter 001; Abdennour El Rhalibi; Madjid Merabti; Marc Price (Trans. Edutainment, 2009)

Hybrid Client-Server, Peer-to-Peer framework for MMOG. - Chris Carter 001; Abdennour El Rhalibi; Madjid Merabti; A. Taleb-Bendiab (ICME, 2010)

The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework. - Chris Carter 001; Simon Cooper; Abdennour El Rhalibi; Madjid Merabti (MIG, 2010)

Charisma: High-performance Web-based MPEG-compliant animation framework. - Abdennour El Rhalibi; Chris Carter 001; Simon Cooper; Madjid Merabti; Marc Price (Comput. Entertain., 2010)

Moving-Target Pursuit Algorithm Using Improved Tracking Strategy. - Mingliang Xu; Zhigeng Pan; Hongxing Lu; Yangdong Ye; Pei Lv; Abdennour El Rhalibi (IEEE Trans. Comput. Intell. AI Games, 2010)

Web-based hardware accelerated procedural content generation. - Abdennour El Rhalibi; Simon Cooper; Chris Carter 001; Madjid Merabti; Jon Wetherall (CCNC, 2011)

Game based learning with Homura 3D, for dinosaurs life teaching. - Abdennour El Rhalibi; Madjid Merabti; Ruwei Yun; Dan Liu (CCNC, 2011)

Game Based Learning Framework for Virtual 3D Dinosaurs Knowledge. - Abdennour El Rhalibi; Madjid Merabti; Ruwei Yun; Dan Liu (DeSE, 2011)

Highly Realistic MPEG-4 Compliant Facial Animation with Charisma. - Abdennour El Rhalibi; Chris Carter 001; Simon Cooper; Madjid Merabti (ICCCN, 2011)

Human motion generation with multifactor models. - Gengdai Liu; Mingliang Xu; Zhigeng Pan; Abdennour El Rhalibi (Comput. Animat. Virtual Worlds, 2011)

UEGM: uncertain emotion generator under multi-stimulus. - Nan Xiang; Haiying Zhao; Xiaojian Zhou; Mingliang Xu; Abdennour El Rhalibi; Yu Wu 001 (Comput. Animat. Virtual Worlds, 2011)

Evaluation of a Quadric-Based Surface adaptive LOD for MPEG-4 FA. - Abdennour El Rhalibi; Ricardo L. Parreira Duarte; Chris Carter 001; Simon Cooper; Madjid Merabti (CCNC, 2012)

DIS planning algorithms evaluation. - Abdennour El Rhalibi; Efstathios Goudoulakis; Madjid Merabti (CCNC, 2012)

A Survey of AoIM, Distribution and Communication in Peer-To-Peer Online Games. - Chris Carter 001; Abdennour El Rhalibi; Madjid Merabti (ICCCN, 2012)

An MPEG-4 Quadric-based LoD simplification for facial animation. - Ricardo Leandro Parreira Duarte; Abdennour El Rhalibi; Christopher Carter 001; Simon Cooper; Madjid Merabti (ICMCS, 2012)

Framework for multi-agent planning and coordination in DIS. - Efstathios Goudoulakis; Abdennour El Rhalibi; Madjid Merabti; A. Taleb-Bendiab (WASA, 2012)

A novel scalable hybrid architecture for MMOG. - Chris Carter 001; Abdennour El Rhalibi; Madjid Merabti (ICME Workshops, 2013)

Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks. - Ricardo L. Parreira Duarte; Abdennour El Rhalibi; Chris Carter 001; Madjid Merabti (VS-GAMES, 2013)

Adaptive-AR Model with Drivers' Prediction for Traffic Simulation. - Xuequan Lu; Mingliang Xu; Wenzhi Chen; Zonghui Wang; Abdennour El Rhalibi (Int. J. Comput. Games Technol., 2013)

Intelligent agents for automated cloud computing negotiation. - Faisal Alsrheed; Abdennour El Rhalibi; Martin Randles; Madjid Merabti (ICMCS, 2014)

Coarticulation and speech synchronization in MPEG-4 based facial animation. - Ricardo Leandro Parreira Duarte; Abdennour El Rhalibi; Madjid Merabti (Kybernetes, 2014)

Improving Camera Pose Estimation for Indoor Marker-less Augmented Reality. - Sud Sudirman; Abdennour El Rhalibi (CIT/IUCC/DASC/PICom, 2015)

Survey of solutions for Peer-to-Peer MMOGs. - Sarmad A. Abdulazeez; Abdennour El Rhalibi; Madjid Merabti; Dhiya Al-Jumeily (ICNC, 2015)

Predicting and Visualising City Noise Levels to Support Tinnitus Sufferers. - William Hurst; Graham Davis; Abdennour El Rhalibi; David Tully; Zhigeng Pan (ICIG (3), 2015)

Automated Procedural Generation of Urban Environments Using Open Data for City Visualisation. - David Tully; Abdennour El Rhalibi; Zhigeng Pan; Chris Carter 001; Sud Sudirman (ICIG (3), 2015)

Mesh Extraction from a Regular Grid Structure Using Adjacency Matrix. - David Tully; Abdennour El Rhalibi; Zhigeng Pan; Chris Carter 001; Sud Sudirman (ICIG (3), 2015)

Hybrid 3D Rendering of Large Map Data for Crisis Management. - David Tully; Abdennour El Rhalibi; Chris Carter 001; Sud Sudirman (ISPRS Int. J. Geo Inf., 2015)

Evaluation of scalability and communication in MMOGs. - Sarmad A. Abdulazeez; Abdennour El Rhalibi; Dhiya Al-Jumeily (CCNC, 2016)

Simulation of Area of Interest Management for Massively Multiplayer Online Games Using OPNET. - Sarmad A. Abdulazeez; Abdennour El Rhalibi; Dhiya Al-Jumeily (DeSE, 2016)

A Study into Detecting Anomalous Behaviours within HealthCare Infrastructures. - Aaron Boddy; William Hurst; Michael Mackay 001; Abdennour El Rhalibi (DeSE, 2016)

Scenario Generation with Cellular Automaton for Game-Based Crisis Simulation System. - Pisit Praiwattana; Abdennour El Rhalibi (DeSE, 2016)

Generating a Novel Scene-Graph Structure for a Modern GIS Rendering Framework. - David Tully; Abdennour El Rhalibi; Christopher Carter 001; Sud Sudirman (DeSE, 2016)

Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System. - Pisit Praiwattana; Abdennour El Rhalibi (Edutainment, 2016)

Simulation of Massively Multiplayer Online Games communication using OPNET custom application. - Sarmad A. Abdulazeez; Abdennour El Rhalibi; Dhiya Al-Jumeily (ISCC, 2016)

Securing Health Care Information Systems using Visualisation Techniques. - Aaron Boddy; William Hurst; Michael Mackay 001; Abdennour El Rhalibi (UKAIS, 2016)

A Novel Multi-Agent Planning System for Digital Interactive Storytelling. - Efstathios Goudoulakis; Abdennour El Rhalibi; Madjid Merabti (Comput. Entertain., 2016)

Dynamic Area of Interest Management for Massively Multiplayer Online Games Using OPNET. - Abdennour El Rhalibi; Dhiya Al-Jumeily (DeSE, 2017)

A Study into Autonomous Scanning for 3D Model Construction. - Darryl O'Hare; William Hurst; David Tully; Abdennour El Rhalibi (Edutainment, 2017)

Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure. - Pisit Praiwattana; Abdennour El Rhalibi (Edutainment, 2017)

A study into data analysis and visualisation to increase the cyber-resilience of healthcare infrastructures. - Aaron Boddy; William Hurst; Michael Mackay 001; Abdennour El Rhalibi (IML, 2017)

Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET. - Sarmad A. Abdulazeez; Abdennour El Rhalibi (Edutainment, 2018)

Game-Theoretic Based Service Level Agreement for Cloud Computing. - Ali Alqarni; Abdennour El Rhalibi; Yuanyuan Shen (ICMCS, 2018)

Sensor Based Cost Modelling for a Knowledge Support System Development. - Hande Tokucoglu; Xun Chen; Abdennour El Rhalibi; Tahsin Tecelli Opoz (ICAC, 2019)

Density-Based Outlier Detection for Safeguarding Electronic Patient Record Systems. - Aaron Boddy; William Hurst; Michael Mackay 001; Abdennour El Rhalibi (IEEE Access, 2019)

An Investigation into Healthcare-Data Patterns. - Aaron Boddy; William Hurst; Michael Mackay 001; Abdennour El Rhalibi; Thar Baker; Casimiro Aday Curbelo Montañez (Future Internet, 2019)