System Infrastructure Design for an End-to-end E-Application for Lab Data Acquisition to Repository Deposition. - Asad Khan; Abdul Malik Khan (iiWAS, 2007)

Synchronization medium: a consistency maintenance component for mobile multiplayer games. - Abdul Malik Khan; Sophie Chabridon; Antoine Beugnard (NETGAMES, 2007)

A dynamic approach to consistency management for mobile multiplayer games. - Abdul Malik Khan; Sophie Chabridon; Antoine Beugnard (NOTERE, 2008)

A session server architecture for mobile distributed virtual environments. - Abdul Malik Khan; Sophie Chabridon; Antoine Beugnard (iiWAS, 2010)

Dynamic Reduction of Rollbacks in Wireless Multi-user Virtual Environments. - Abdul Malik Khan; Sophie Chabridon; Antoine Beugnard (MobiCASE, 2010)

Adaptable client-server architecture for mobile multiplayer games. - Abdul Malik Khan; Ivica Arsov; Marius Preda; Sophie Chabridon; Antoine Beugnard (SimuTools, 2010)

A Reusable Component for Communication and Data Synchronization in Mobile Distributed Interactive Applications - Abdul Malik Khan; Sophie Chabridon; Antoine Beugnard (WCSI, 2010)

Communication abstraction for data synchronization in distributed virtual environments : application to multiplayer games on mobile phones. (Abstraction de communication pour la synchronisation de données dans les systèmes virtuels et répartis : application aux jeux multijoueurs sur téléphone portable). - Abdul Malik Khan (2010)

Exploiting user provided information in dynamic consolidation of virtual machines to minimize energy consumption of cloud data centers. - Md Anit Khan; Andrew P. Paplinski; Abdul Malik Khan; M. Manzur Murshed; Rajkumar Buyya (FMEC, 2018)

Global Navigation Satellite Systems Spoofing Detection through measured Autocorrelation Function Shape Distortion. - Abdul Malik Khan; Attiq Ahmad (Int. J. Satell. Commun. Netw., 2022)