Abdullah Al Mahmud

Orcid: 0000-0002-2801-723X

Affiliations:
  • Swinburne University of Technology, Melbourne, VIC, Australia
  • Delft University of Technology, The Netherlands (former)
  • Eindhoven University of Technology, The Netherlands (PhD 2011)


According to our database1, Abdullah Al Mahmud authored at least 75 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Human Perception of Emotional Responses to Changes in Auditory Attributes of Humanoid Agents.
Proceedings of the Social Robotics - 15th International Conference, 2023

2022
Increasing motivation for cancer treatment adherence in children through a mobile educational game: a pilot study.
EAI Endorsed Trans. Pervasive Health Technol., 2022

Developing A Digital Psychoeducational Tool to Reduce Loneliness in Older Adults: A Design Case Study.
Int. J. Hum. Comput. Interact., 2022

2021
User knowledge factors that hinder the design of new home healthcare devices: investigating thirty-eight devices and their manufacturers.
BMC Medical Informatics Decis. Mak., 2021

Social Inclusion in an Aging World: Envisioning Elderly-Friendly Digital Interfaces.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

Considerations for Indigenous Cultural Aspects in Software Development: A Case Study.
Proceedings of the Evaluation of Novel Approaches to Software Engineering, 2021

Child-Computer Interaction in the Global South: Designing for Children on the Margins.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Evidence-based Nomenclature and Taxonomy of Research Impact Indicators.
J. Data Inf. Sci., 2020

A Survey of Digital Health Interventions for Children with Cancer.
Int. J. Serious Games, 2020

POMA: A tangible user interface to improve social and cognitive skills of Sri Lankan children with ASD.
Int. J. Hum. Comput. Stud., 2020

Tangible Play and Children with ASD in Low-Resource Countries: A Case Study.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

A multimedia solution to motivate childhood cancer patients to keep up with cancer treatment.
Proceedings of the MMAsia 2020: ACM Multimedia Asia, 2020

2019
Technology for Children With Autism Spectrum Disorder: What Do Sri Lankan Parents and Practitioners Want?
Interact. Comput., 2019

Exploring Smart Cooling Garments for Endurance Cycling Athletes.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Interactive Pretend Play (iPPy) Toys for Children with ASD.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

How Do Typically Developing Children and Children with ASD Play a Tangible Game?
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
Tracking the follow-up of work in progress papers.
Scientometrics, 2018

Assessing tablet applications focused on social interactions: what functionalities do Sri Lankan practitioners want for children with ASD?
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Beyond Digital Displays: Design Considerations for Tablet Applications Targeting Children with ASD in Sri Lanka.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Co-designing tablet computer applications with Sri Lankan practitioners to support children with ASD.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
HCI down under: reflecting on a decade of the OzCHI conference.
Scientometrics, 2017

Infusing technology driven design thinking in industrial design education: a case study.
Interact. Technol. Smart Educ., 2017

2016
Alcohol Behaviour Change: Lessons Learned from User Reviews of iTunes Apps.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

2015
Iterative Design and Field Trial of an Aphasia-Friendly Email Tool.
ACM Trans. Access. Comput., 2015

Video-Conferencing in E-commerce Website: Effect on Perceived Service Quality and Trust.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Experiencing a Home Energy Management System: Finding Opportunities for Design.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Experiences of Teaching HCI to a Multidisciplinary Cohort of Computing and Design Students.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
Considerations for designing technology with and for persons with aphasia.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Babywijzer: an application to support women during their pregnancy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Point-of-care testing for diabetes patients: investigating diabetes management by older adults.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

MEA: designing a multimodal email support tool for persons with Aphasia.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Expressing through digital photographs: an assistive tool for persons with aphasia.
Univers. Access Inf. Soc., 2013

Amail: Design and Evaluation of an Accessible Email Tool for Persons with Aphasia.
Interact. Comput., 2013

Designing with midwives: Improving prenatal care in low resource regions.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Floffy: Designing an Outdoor Robot for Children.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Supporting Improved Maternity Care by Midwives: Design Opportunities and Lessons Learned.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Ubiquitous support for midwives to leverage daily activities.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Supporting antenatal care in developing countries through mobile diagnostic system.
Proceedings of the Annual Symposium on Computing for Development, 2013

Designing a Portable and Low Cost Home Energy Management Toolkit.
Proceedings of the 4th International Conference on Ambient Systems, 2013

Towards an Integrated Methodology to Design Sustainable Living Practices.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013

Living Lab and Research on Sustainability: Practical Approaches on Sustainable Interaction Design.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013

2012
Designing with and for Older Adults: Experience from Game Design.
Proceedings of the Human-Computer Interaction: The Agency Perspective, 2012

Postboard: free-form tangible messaging for people with aphasia (and other people).
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
A snapshot diary to support conversational storytelling for persons with aphasia.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Designing a Playful Communication Support Tool for Persons with Aphasia.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Understanding email communication of persons with aphasia.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Designing social games for children and older adults: Two related case studies.
Entertain. Comput., 2010

XTag: designing an experience capturing and sharing tool for persons with aphasia.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Designing to capture and share life experiences for persons with aphasia.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

When Words Fall Short: Helping People with Aphasia to Express.
Proceedings of the Computers Helping People with Special Needs, 2010

PMD: Designing a Portable Medicine Dispenser for Persons Suffering from Alzheimer's Disease.
Proceedings of the Computers Helping People with Special Needs, 2010

Re-connect: designing accessible email communication support for persons with aphasia.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Does the Design of a Robot Influence Its Animacy and Perceived Intelligence?
Int. J. Soc. Robotics, 2009

User experience with in-car GPS navigation systems: comparing the young and elderly drivers.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

'I Have Something to Say': Supporting Aphasics for Organizing and Sharing Personal Experiences by Photos.
Proceedings of the Human-Computer Interaction, 2009

Designing for Improving Verbal Patient Transfer.
Proceedings of the Human-Computer Interaction, 2009

Supporting Aphasics for Capturing, Organizing and Sharing Personal Experiences.
Proceedings of the Human-Computer Interaction, 2009

RACE: Towards Exploring the Design Dimensions of a Route Assisting and Communicating System for Elderly.
Proceedings of the Universal Access in Human-Computer Interaction. Addressing Diversity, 2009

Aesthetics in Human-Computer Interaction: Views and Reviews.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

2008
Designing and evaluating the tabletop game experience for senior citizens.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Friend forever: a healderly partner.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Walk 2 Win: towards designing a mobile game for elderly's social engagement.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

Exploring multimodal robotic interaction through storytelling for Aphasics.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

EZ phone: persuading mobile users to conserve energy.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

Enabling storytelling by Aphasics in an augmented home environment.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
Affective Tabletop Game: A New Gaming Experience for Children.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

iParrot: Towards Designing a Persuasive Agent for Energy Conservation.
Proceedings of the Persuasive Technology, 2007

TEMo-Chine: Tangible Emotion Machine.
Proceedings of the Human-Computer Interaction, 2007

Understanding Compliance to Privacy Guidelines Using Text-and Video-Based Scenarios.
Proceedings of the Human-Computer Interaction, 2007

The perception of animacy and intelligence based on a robot's embodiment.
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007

To kill a mockingbird robot.
Proceedings of the Second ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2007

"Daisy, Daisy, give me your answer do!": switching off a robot.
Proceedings of the Second ACM SIGCHI/SIGART Conference on Human-Robot Interaction, 2007

Amigo Approach Towards Perceived Privacy.
Proceedings of the Constructing Ambient Intelligence, 2007

aMAZEd: designing an affective social game for children.
Proceedings of the Interaction Design and Children, 2007


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