# Abel J. P. Gomes

According to our database

Collaborative distances:

^{1}, Abel J. P. Gomes authored at least 51 papers between 1991 and 2019.Collaborative distances:

## Timeline

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#### On csauthors.net:

## Bibliography

2019

Contour Enhancement Algorithm for Improving Visual Perception of Deutan and Protan Dichromats.

IJIMAI, 2019

2018

xTrek: An Influence-Aware Technique for Dijkstra's and A* Pathfinders.

Int. J. Computer Games Technology, 2018

Part-Based Mesh Segmentation: A Survey.

Comput. Graph. Forum, 2018

Computational Efficiency Improvement for Analyzing Bending and Tensile Behavior of Woven Fabric Using Strain Smoothing Method.

Proceedings of the Computational Science and Its Applications - ICCSA 2018, 2018

2017

A User Trust System for Online Games - Part II: A Subjective Logic Approach for Trust Inference.

IEEE Trans. Comput. Intellig. and AI in Games, 2017

A User Trust System for Online Games - Part I: An Activity Theory Approach for Trust Representation.

IEEE Trans. Comput. Intellig. and AI in Games, 2017

Multi-GPU-based detection of protein cavities using critical points.

Future Generation Comp. Syst., 2017

Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey.

Comput. Graph. Forum, 2017

Real-time simulation of cumulus clouds through SkewT/LogP diagrams.

Computers & Graphics, 2017

Real-time simulation of cumulus clouds through skewT/logP diagrams.

Proceedings of the 33rd Spring Conference on Computer Graphics, 2017

A new tool for network analysis on team sports the ultimate performance analysis tool.

Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

2016

Computational 3D Assembling Methods for DNA: A Survey.

IEEE/ACM Trans. Comput. Biology Bioinform., 2016

Balloon extraction from complex comic books using edge detection and histogram scoring.

Multimedia Tools Appl., 2016

A Total Order Heuristic-Based Convex Hull Algorithm for Points in the Plane.

Computer-Aided Design, 2016

2015

Guest Editor's Introduction: Massively Multiplayer Online Games Technologies and Applications.

IEEE Trans. Emerging Topics Comput., 2015

Triangulating molecular surfaces over a LAN of GPU-enabled computers.

Parallel Computing, 2015

A contour-based segmentation algorithm for triangle meshes in 3D space.

Computers & Graphics, 2015

isDNA: A Tool for Real-Time Visualization of Plasmid DNA Monte-Carlo Simulations in 3D.

Proceedings of the Bioinformatics and Biomedical Engineering, 2015

Delegation Theory in the Design of Cross-Platform User Interfaces.

Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

2014

A continuation algorithm for planar implicit curves with singularities.

Computers & Graphics, 2014

Efficient deformation algorithm for plasmid DNA simulations.

BMC Bioinformatics, 2014

Towards a Trust Framework for Multi-User Virtual Environments.

Proceedings of the Computational Science and Its Applications - ICCSA 2014 - 14th International Conference, Guimarães, Portugal, June 30, 2014

2013

Triangulating molecular surfaces on multiple GPUs.

Proceedings of the 20th European MPI Users's Group Meeting, 2013

A skillet-based recoloring algorithm for dichromats.

Proceedings of the IEEE 15th International Conference on e-Health Networking, 2013

2012

3D molecular assembling of B-DNA sequences using nucleotides as building blocks.

Graphical Models, 2012

2011

A Simple Physically-Based 3D Liquids Surface Tracking Algorithm.

IJCICG, 2011

Graphics processing unit-based triangulations of Blinn molecular surfaces.

Concurrency and Computation: Practice and Experience, 2011

TouchAll: A Multi-Touch, Gestures, and Fiducials API for Flash/Action Script 3.0.

Proceedings of the 5th FTRA International Conference on Multimedia and Ubiquitous Engineering, 2011

2010

A CUDA-Based Implementation of Stable Fluids in 3D with Internal and Moving Boundaries.

Proceedings of the Prodeedings of the 2010 International Conference on Computational Science and Its Applications, 2010

CUDA-based triangulations of convolution molecular surfaces.

Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing, 2010

Polygonization of non-homogeneous non-manifold implicit surfaces with tentative topological guarantees.

Proceedings of the IEEE Congress on Evolutionary Computation, 2010

GPU-based triangulation of the van der Waals surface.

Proceedings of the 2010 IEEE International Conference on Bioinformatics and Biomedicine, 2010

Contributions of Sensor Networks to Improve Gaming Experience.

Proceedings of the 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2010

2009

A BSP-based algorithm for dimensionally nonhomogeneous planar implicit curves with topological guarantees.

ACM Trans. Graph., 2009

2008

A Nonoriented, Nonmanifold Boundary Representation for Geometric Applications.

J. Graphics Tools, 2008

2007

A Ghost Cell-Based Data Structure for Multiresolution Meshes.

Proceedings of the Computational Science and Its Applications, 2007

2006

Polygonization of multi-component non-manifold implicit surfaces through a symbolic-numerical continuation algorithm.

Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2005

Oversimplified Euler Operators for a Non-oriented, Non-manifold B-Rep Data Structure.

Proceedings of the Advances in Visual Computing, First International Symposium, 2005

2004

Normal-Based Simplification Algorithm for Meshes.

Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Interactive Editing of Multiresolution Meshes.

Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

A Derivative-Free Tracking Algorithm for Implicit Curves with Singularities.

Proceedings of the Computational Science, 2004

2003

AIF - A Data Structure for Polygonal Meshes.

Proceedings of the Computational Science and Its Applications, 2003

Adjacency and incidence framework: a data structure for efficient and fast management of multiresolution meshes.

Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Interactive Editing of Arbitrary Sub-meshes.

Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002

Least Stratifications and Cell-Structured Objects in Geometric Modelling.

International Journal of Shape Modeling, 2002

2000

Point-Sets and Cell Structures Relevant to Computer Aided Design.

International Journal of Shape Modeling, 2000

A Representation Independent Geometric Modeling Kernel.

Proceedings of the Geometric Modeling and Processing 2000, 2000

1999

Set-combinations of the mixed-dimension cellular objects of the Djinn API.

Computer-Aided Design, 1999

A mathematical model for boundary representations of n-dimensional geometric objects.

Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999

1998

Issues and Solutions in Feature-Based Modelling: Re-Designing the Shape Kernel of CAD Systems.

Proceedings of the Globalization of Manufacturing in the Digital Communications Era of the 21<sup>st</sup> Century: Innovation, 1998

1991

Form feature modelling in a hybrid CSG/BRep scheme.

Computers & Graphics, 1991