Abel J. P. Gomes
According to our database1, Abel J. P. Gomes authored at least 51 papers between 1991 and 2019.
Legend:Book In proceedings Article PhD thesis Other
Contour Enhancement Algorithm for Improving Visual Perception of Deutan and Protan Dichromats.
xTrek: An Influence-Aware Technique for Dijkstra's and A* Pathfinders.
Int. J. Computer Games Technology, 2018
Part-Based Mesh Segmentation: A Survey.
Comput. Graph. Forum, 2018
Computational Efficiency Improvement for Analyzing Bending and Tensile Behavior of Woven Fabric Using Strain Smoothing Method.
Proceedings of the Computational Science and Its Applications - ICCSA 2018, 2018
A User Trust System for Online Games - Part II: A Subjective Logic Approach for Trust Inference.
IEEE Trans. Comput. Intellig. and AI in Games, 2017
A User Trust System for Online Games - Part I: An Activity Theory Approach for Trust Representation.
IEEE Trans. Comput. Intellig. and AI in Games, 2017
Multi-GPU-based detection of protein cavities using critical points.
Future Generation Comp. Syst., 2017
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey.
Comput. Graph. Forum, 2017
Real-time simulation of cumulus clouds through SkewT/LogP diagrams.
Computers & Graphics, 2017
Real-time simulation of cumulus clouds through skewT/logP diagrams.
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017
A new tool for network analysis on team sports the ultimate performance analysis tool.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017
Computational 3D Assembling Methods for DNA: A Survey.
IEEE/ACM Trans. Comput. Biology Bioinform., 2016
Balloon extraction from complex comic books using edge detection and histogram scoring.
Multimedia Tools Appl., 2016
A Total Order Heuristic-Based Convex Hull Algorithm for Points in the Plane.
Computer-Aided Design, 2016
Guest Editor's Introduction: Massively Multiplayer Online Games Technologies and Applications.
IEEE Trans. Emerging Topics Comput., 2015
Triangulating molecular surfaces over a LAN of GPU-enabled computers.
Parallel Computing, 2015
A contour-based segmentation algorithm for triangle meshes in 3D space.
Computers & Graphics, 2015
isDNA: A Tool for Real-Time Visualization of Plasmid DNA Monte-Carlo Simulations in 3D.
Proceedings of the Bioinformatics and Biomedical Engineering, 2015
Delegation Theory in the Design of Cross-Platform User Interfaces.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015
A continuation algorithm for planar implicit curves with singularities.
Computers & Graphics, 2014
Efficient deformation algorithm for plasmid DNA simulations.
BMC Bioinformatics, 2014
Towards a Trust Framework for Multi-User Virtual Environments.
Proceedings of the Computational Science and Its Applications - ICCSA 2014 - 14th International Conference, Guimarães, Portugal, June 30, 2014
Triangulating molecular surfaces on multiple GPUs.
Proceedings of the 20th European MPI Users's Group Meeting, 2013
A skillet-based recoloring algorithm for dichromats.
Proceedings of the IEEE 15th International Conference on e-Health Networking, 2013
3D molecular assembling of B-DNA sequences using nucleotides as building blocks.
Graphical Models, 2012
A Simple Physically-Based 3D Liquids Surface Tracking Algorithm.
Graphics processing unit-based triangulations of Blinn molecular surfaces.
Concurrency and Computation: Practice and Experience, 2011
TouchAll: A Multi-Touch, Gestures, and Fiducials API for Flash/Action Script 3.0.
Proceedings of the 5th FTRA International Conference on Multimedia and Ubiquitous Engineering, 2011
A CUDA-Based Implementation of Stable Fluids in 3D with Internal and Moving Boundaries.
Proceedings of the Prodeedings of the 2010 International Conference on Computational Science and Its Applications, 2010
CUDA-based triangulations of convolution molecular surfaces.
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing, 2010
Polygonization of non-homogeneous non-manifold implicit surfaces with tentative topological guarantees.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
GPU-based triangulation of the van der Waals surface.
Proceedings of the 2010 IEEE International Conference on Bioinformatics and Biomedicine, 2010
Contributions of Sensor Networks to Improve Gaming Experience.
Proceedings of the 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2010
A BSP-based algorithm for dimensionally nonhomogeneous planar implicit curves with topological guarantees.
ACM Trans. Graph., 2009
A Nonoriented, Nonmanifold Boundary Representation for Geometric Applications.
J. Graphics Tools, 2008
A Ghost Cell-Based Data Structure for Multiresolution Meshes.
Proceedings of the Computational Science and Its Applications, 2007
Polygonization of multi-component non-manifold implicit surfaces through a symbolic-numerical continuation algorithm.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
Oversimplified Euler Operators for a Non-oriented, Non-manifold B-Rep Data Structure.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005
Normal-Based Simplification Algorithm for Meshes.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004
Interactive Editing of Multiresolution Meshes.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004
A Derivative-Free Tracking Algorithm for Implicit Curves with Singularities.
Proceedings of the Computational Science, 2004
AIF - A Data Structure for Polygonal Meshes.
Proceedings of the Computational Science and Its Applications, 2003
Adjacency and incidence framework: a data structure for efficient and fast management of multiresolution meshes.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
Interactive Editing of Arbitrary Sub-meshes.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
Least Stratifications and Cell-Structured Objects in Geometric Modelling.
International Journal of Shape Modeling, 2002
Point-Sets and Cell Structures Relevant to Computer Aided Design.
International Journal of Shape Modeling, 2000
A Representation Independent Geometric Modeling Kernel.
Proceedings of the Geometric Modeling and Processing 2000, 2000
Set-combinations of the mixed-dimension cellular objects of the Djinn API.
Computer-Aided Design, 1999
A mathematical model for boundary representations of n-dimensional geometric objects.
Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999
Issues and Solutions in Feature-Based Modelling: Re-Designing the Shape Kernel of CAD Systems.
Proceedings of the Globalization of Manufacturing in the Digital Communications Era of the 21<sup>st</sup> Century: Innovation, 1998
Form feature modelling in a hybrid CSG/BRep scheme.
Computers & Graphics, 1991