BeadLoom Game: using game elements to increase motivation and learning. - Acey Kreisler Boyce; Tiffany Barnes (FDG, 2010)

Reaching out with game design. - Katelyn Doran; Acey Kreisler Boyce; Samantha L. Finkelstein (FDG, 2010)

Social user generated content's effect on creativity in educational games. - Acey Kreisler Boyce; Katie Doran; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (Creativity & Cognition, 2011)

BeadLoom Game: adding competitive, user generated, and social features to increase motivation. - Acey Kreisler Boyce; Katelyn Doran; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (FDG, 2011)

Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning. - Acey Kreisler Boyce; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (ITiCSE, 2011)

Creation of a game-based digital layer for increased museum engagement among digital natives. - Katelyn Doran; Acey Kreisler Boyce; Andrew Hicks; Jamie Payton; Tiffany Barnes (GAS@ICSE, 2012)

Maximizing learning and guiding behavior in free play user generated content environments. - Acey Kreisler Boyce; Antoine Campbell; Shaun Pickford; Dustin Culler; Tiffany Barnes (ITiCSE, 2012)

Outreach for improved student performance: a game design and development curriculum. - Katelyn Doran; Acey Kreisler Boyce; Samantha L. Finkelstein; Tiffany Barnes (ITiCSE, 2012)

BeadLoom Game. - Acey Kreisler Boyce; Amy Shannon; Chitra Gadwal; Tiffany Barnes (FDG, 2013)

Exploring player behavior with visual analytics. - Michael Eagle; Matthew W. Johnson 001; Tiffany Barnes; Acey Kreisler Boyce (FDG, 2013)

Effective practices in game tutorial systems. - Amy Shannon; Acey Kreisler Boyce; Chitra Gadwal; Tiffany Barnes (FDG, 2013)

Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only). - Tiffany Barnes; Acey Kreisler Boyce; Veronica Cateté; Katelyn Doran; Andrew Hicks; Leslie Keller (SIGCSE, 2013)