Similarity-Based Forecasting with Simultaneous Previews: A River Plot Interface for Time Series Forecasting. - Paolo Buono; Catherine Plaisant; Adalberto Lafcadio Simeone; Aleks Aris; Galit Shmueli; Wolfgang Jank (IV, 2007)

Interactive shape specification for pattern search in time series. - Paolo Buono; Adalberto Lafcadio Simeone (AVI, 2008)

Evacuation traces mini challenge: User testing to obtain consensus discovering the terrorist. - Adalberto Lafcadio Simeone; Paolo Buono (IEEE VAST, 2008)

An Information Visualization Approach to Hospital Shifts Scheduling. - Carmelo Ardito; Paolo Buono; Maria Francesca Costabile; Rosa Lanzilotti; Adalberto Lafcadio Simeone (HCI (4), 2009)

Exploring Archaeological Parks by Playing Games on Mobile Devices. - Carmelo Ardito; Paolo Buono; Maria Francesca Costabile; Rosa Lanzilotti; Antonio Piccinno; Adalberto Lafcadio Simeone (IxD&A, 2009)

Video abstraction and detection of anomalies by tracking movements. - Paolo Buono; Adalberto Lafcadio Simeone (AVI, 2010)

Combining multimedia resources for an engaging experience of cultural heritage. - Carmelo Ardito; Maria Francesca Costabile; Rosa Lanzilotti; Adalberto Lafcadio Simeone (SAPMIA@MM, 2010)

Sharable Multitouch Screens in Cultural Heritage and Tourism Applications. - Carmelo Ardito; Maria Francesca Costabile; Rosa Lanzilotti; Adalberto Lafcadio Simeone (VL/HCC, 2010)

EUD Software Environments in Cultural Heritage: A Prototype. - Adalberto Lafcadio Simeone; Carmelo Ardito (IS-EUD, 2011)

MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces. - Julian Seifert; Adalberto Lafcadio Simeone; Dominik Schmidt; Paul Holleis; Christian Reinartz; Matthias Wagner 001; Hans Gellersen; Enrico Rukzio (ITS, 2012)

Informing the design of situated glyphs for a care facility. - Jo Vermeulen; Fahim Kawsar; Adalberto Lafcadio Simeone; Gerd Kortuem; Kris Luyten; Karin Coninx (VL/HCC, 2012)

A cross-device drag-and-drop technique. - Adalberto Lafcadio Simeone; Julian Seifert; Dominik Schmidt; Paul Holleis; Enrico Rukzio; Hans Gellersen (MUM, 2013)

Technical framework supporting a cross-device drag-and-drop technique. - Adalberto Lafcadio Simeone; Julian Seifert; Dominik Schmidt; Paul Holleis; Enrico Rukzio; Hans Gellersen (MUM, 2013)

Feet movement in desktop 3D interaction. - Adalberto Lafcadio Simeone; Eduardo Velloso; Jason Alexander; Hans Gellersen (3DUI, 2014)

Comparing indirect and direct touch in a stereoscopic interaction task. - Adalberto Lafcadio Simeone; Hans Gellersen (3DUI, 2015)

Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences. - Adalberto Lafcadio Simeone; Eduardo Velloso; Hans Gellersen (CHI, 2015)

Substitutional reality: Towards a research agenda. - Adalberto L. Simeone (WEVR@VR, 2015)

Substitutional reality: bringing virtual reality home. - Adalberto Lafcadio Simeone; Eduardo Velloso (XRDS, 2015)

Select & Apply: understanding how users act upon objects across devices. - Adalberto Lafcadio Simeone; Ming Ki Chong; Corina Sas; Hans Gellersen (Pers. Ubiquitous Comput., 2015)

Indirect touch manipulation for interaction with stereoscopic displays. - Adalberto Lafcadio Simeone (3DUI, 2016)

Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze. - Adalberto Lafcadio Simeone; Andreas Bulling; Jason Alexander; Hans Gellersen (AVI, 2016)

The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences. - Adalberto L. Simeone (WEVR@VR, 2016)

Recommender system for physical object substitution in VR. - José García Estrada; Adalberto Lafcadio Simeone (VR, 2017)

Altering User Movement Behaviour in Virtual Environments. - Adalberto Lafcadio Simeone; Ifigeneia Mavridou; Wendy A. Powell (IEEE Trans. Vis. Comput. Graph., 2017)

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings. - Jenny Waycott; Greg Wadley; Steven Baker 001; Hasan Shahid Ferdous; Thuong N. Hoang; Kathrin Gerling; Christopher James Headleand; Adalberto L. Simeone (Conference on Designing Interactive Systems (Companion Volume), 2018)

Inside looking out or outside looking in?: an evaluation of visualisation modalities to support the creation of a substitutional virtual environment. - José F. García; Adalberto L. Simeone; Matthew Higgins; Wendy A. Powell; Vaughan Powell (AVI, 2018)

A virtual reality shopping experience using the apartment metaphor. - Marco Speicher; Philip Hell; Florian Daiber; Adalberto L. Simeone; Antonio Krüger (AVI, 2018)

Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality. - Robbe Cools; Adalberto L. Simeone (SUI, 2019)

LIVE: the Human Role in Learning in Immersive Virtual Environments. - Adalberto L. Simeone; Marco Speicher; Andreea Molnar; Adriana Wilde; Florian Daiber (SUI, 2019)

Substitutional Reality. - Adalberto L. Simeone (Encyclopedia of Computer Graphics and Games, 2019)

Everyday Proxy Objects for Virtual Reality. - Florian Daiber; Donald Degraen; André Zenner; Frank Steinicke; Oscar Javier Ariza Núñez; Adalberto L. Simeone (CHI Extended Abstracts, 2020)

Virtual Reality Games for People Using Wheelchairs. - Kathrin Gerling; Patrick Dickinson; Kieran Hicks; Liam Mason; Adalberto L. Simeone; Katta Spiel (CHI, 2020)

The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects. - Jihae Han; Robbe Cools; Adalberto L. Simeone (XR@ISS, 2020)

International Workshop on Cross-Reality (XR) Interaction. - Adalberto L. Simeone; Mohamed Khamis; Augusto Esteves; Florian Daiber; Matjaz Kljun; Klen Copic Pucihar; Poika Isokoski; Jan Gugenheimer (ISS Companion, 2020)

Assessing Social Text Placement in Mixed Reality TV. - Florian Mathis; Xuesong Zhang 002; Mark McGill; Adalberto L. Simeone; Mohamed Khamis (IMX, 2020)

The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment. - Adalberto L. Simeone; Niels Christian Nilsson; André Zenner; Marco Speicher; Florian Daiber (VR, 2020)

NIDIT: Workshop on Novel Input Devices and Interaction Techniques. - Robert J. Teather; Francisco R. Ortega 001; Adalberto L. Simeone (VR Workshops, 2020)

Evaluating immersive experiences during Covid-19 and beyond. - Anthony Steed; Francisco R. Ortega 001; Adam S. Williams; Ernst Kruijff; Wolfgang Stuerzlinger; Anil Ufuk Batmaz; Andrea Stevenson Won; Evan Suma Rosenberg; Adalberto L. Simeone; Aleshia Hayes (Interactions, 2020)

SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality. - Robbe Cools; Jihae Han; Adalberto L. Simeone (Conference on Designing Interactive Systems, 2021)

Everyday Proxy Objects for Virtual Reality. - Florian Daiber; Donald Degraen; André Zenner; Tanja Döring; Frank Steinicke; Oscar Javier Ariza Nunez; Adalberto L. Simeone (CHI Extended Abstracts, 2021)

Exploring an Architectural Framework for Human-Building Interaction via a Semi-Immersive Cross-Reality Methodology. - Binh Vinh Duc Nguyen 001; Adalberto L. Simeone; Andrew Vande Moere (HRI, 2021)

Mobile Displays for Cross-Reality Interactions between Virtual and Physical Realities. - Robbe Cools; Adalberto L. Simeone (MUM, 2021)

Using Heuristic Evaluation in Immersive Virtual Reality Evaluation. - Xuesong Zhang 002; Adalberto L. Simeone (MUM, 2021)

Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration. - Priyanka Pazhayedath; Pedro Belchior; Rafael Prates; Filipe Silveira; Daniel Simões Lopes; Robbe Cools; Augusto Esteves; Adalberto L. Simeone (VR Workshops, 2021)

Propping Up Virtual Reality With Haptic Proxies. - Niels Christian Nilsson; André Zenner; Adalberto L. Simeone (IEEE Computer Graphics and Applications, 2021)

Editorial: Everyday Virtual and Augmented Reality: Methods and Applications. - Christoph W. Borst; Benjamin Weyers; Adalberto L. Simeone; Arindam Dey 001; Daniel Zielasko (Frontiers Virtual Real., 2021)

Persephone's Feet: A Foot-Based Approach to Play in Virtual Reality. - Jihae Han; Adalberto L. Simeone (CHI Extended Abstracts, 2022)

Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality. - Adalberto L. Simeone; Robbe Cools; Stan Depuydt; João Maria Gomes; Piet Goris; Joseph Grocott; Augusto Esteves; Kathrin Gerling (CHI, 2022)

Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities. - Robbe Cools; Augusto Esteves; Adalberto L. Simeone (ISMAR, 2022)

Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality. - Robbe Cools; Matt Gottsacker; Adalberto L. Simeone; Gerd Bruder; Greg Welch; Steven Feiner (ISMAR Adjunct, 2022)

AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed Reality. - Tim De Bauw; Robbe Cools; Adalberto L. Simeone (SUI, 2022)

Using the Think Aloud Protocol in an Immersive Virtual Reality Evaluation of a Virtual Twin. - Xuesong Zhang 002; Adalberto L. Simeone (SUI, 2022)

Foldable Spaces: An Overt Redirection Approach for Natural Walking in Virtual Reality. - Jihae Han; Andrew Vande Moere; Adalberto L. Simeone (VR, 2022)

Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets. - Francisco Nicolau; Johan Gielis; Adalberto L. Simeone; Daniel Simões Lopes (VR, 2022)

Architectural Narrative VR: Towards Generatively Designing Natural Walkable Spaces. - Jihae Han; Andrew Vande Moere; Adalberto L. Simeone (Conference on Designing Interactive Systems, 2023)

ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic. - Xuesong Zhang 002; Xian Wu; Robbe Cools; Adalberto L. Simeone; Uwe Gruenefeld (AutomotiveUI, 2023)

Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse. - Filippo Gabriele Pratticò; Irene Checo; Alessandro Visconti; Adalberto L. Simeone; Fabrizio Lamberti (MIG, 2023)

CReST: Design and Evaluation of the Cross-Reality Study Tool. - Robbe Cools; Xuesong Zhang 002; Adalberto L. Simeone (MUM, 2023)

Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments. - Natalie Van Delm; Robbe Cools; Adalberto L. Simeone (MUM, 2023)

Introduction to Everyday Virtual and Augmented Reality. - Adalberto L. Simeone; Benjamin Weyers; Svetlana Bialkova; Robert W. Lindeman (Everyday Virtual and Augmented Reality, 2023)

Using Think-Aloud Protocol in Immersive VR Evaluations. - Xuesong Zhang 002; Adalberto L. Simeone (Everyday Virtual and Augmented Reality, 2023)

Superarchitectural: Challenging the Architectural Design of the Metaverse. - Jihae Han; Adalberto L. Simeone; Andrew Vande Moere (Conference on Designing Interactive Systems, 2024)

How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality Levels. - Robbe Cools; Ozan Balci; Binh Vinh Duc Nguyen 001; Andrew Vande Moere; Adalberto L. Simeone (AVI, 2024)

Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary Metaverse. - Jihae Han; Andrew Vande Moere; Adalberto L. Simeone (CHI, 2024)

Focus Agent: LLM-Powered Virtual Focus Group. - Taiyu Zhang; Xuesong Zhang 002; Robbe Cools; Adalberto L. Simeone (IVA, 2024)

The Impact of Near-Future Mixed Reality Contact Lenses on Users' Lives via an Immersive Speculative Enactment and Focus Groups. - Robbe Cools; Renée Venema; Augusto Esteves; Adalberto L. Simeone (SUI, 2024)

Construction of SVS: Scale of Virtual Twin's Similarity to Physical Counterpart in Simple Environments. - Xuesong Zhang 002; Adalberto L. Simeone (SUI, 2024)

From Display to Interaction: Design Patterns for Cross-Reality Systems. - Robbe Cools; Jihae Han; Augusto Esteves; Adalberto L. Simeone (IEEE Trans. Vis. Comput. Graph., 2025)

Comparison of Cross-Reality Transition Techniques Between 3D and 2D Display Spaces in Desktop-AR Systems. - Robbe Cools; Inne Maerevoet; Matt Gottsacker; Adalberto L. Simeone (IEEE Trans. Vis. Comput. Graph., 2025)