LINA - A Social Augmented Reality Game around Mental Health, Supporting Real-world Connection and Sense of Belonging for Early Adolescents. - Gloria Mittmann; Adam Barnard; Ina Krammer; Diogo Martins; João Dias 001 (Proc. ACM Hum. Comput. Interact., 2022)

Making A Real Connection: Pro-Social Collaborative Play in Extended Realities - Trends, Challenges and Potentials. - Simone Kriglstein; Gloria Mittmann; Adam Barnard; Kate Woodcock (MUM, 2023)

A Serious Game for Emotion Regulation in Adolescents: Player Experience and Pilot Feasibility Study. - Gloria Mittmann; Adam Barnard; Sonja Zehetmayer; Simon Wimmer; Vanessa Zehetner; Sylvia Doerfler; Kate Woodcock; Beate Schrank (Int. J. Game Based Learn., 2024)