Temporal links: recording and replaying virtual environments. - Chris Greenhalgh; Jim Purbrick; Steve Benford; Michael P. Craven; Adam Drozd; Ian Taylor (ACM Multimedia, 2000)

Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds. - Michael P. Craven; Ian Taylor; Adam Drozd; Jim Purbrick; Chris Greenhalgh; Steve Benford; Mike Fraser 001; John Bowers 001; Kai-Mikael Jää-Aro; Bernd Lintermann; Michael Hoch (CHI, 2001)

Collaboratively improvising magic: An approach to managing participation in an on-line drama. - Adam Drozd; John Bowers 001; Steve Benford; Chris Greenhalgh; Mike Fraser 001 (ECSCW, 2001)

Staging and evaluating public performances as an approach to CVE research. - Steve Benford; Mike Fraser 001; Gail Reynard; Boriana Koleva; Adam Drozd (CVE, 2002)

Uncle Roy all around you: mixing games and theatre on the city streets. - Martin Flintham; Rob Anastasi; Steve Benford; Adam Drozd; James Mathrick; Duncan Rowland; Amanda Oldroyd; Jon Sutton; Nick Tandavanitj; Matt Adams; Ju Row-Farr (DiGRA Conference, 2003)

Coping with Uncertainty in a Location-Based Game. - Steve Benford; Rob Anastasi; Martin Flintham; Adam Drozd; Andy Crabtree; Chris Greenhalgh; Nick Tandavanitj; Matt Adams; Ju Row-Farr (IEEE Pervasive Comput., 2003)

Orchestrating a mixed reality game 'on the ground'. - Andy Crabtree; Steve Benford; Tom Rodden; Chris Greenhalgh; Martin Flintham; Rob Anastasi; Adam Drozd; Matt Adams; Ju Row-Farr; Nick Tandavanitj; Anthony Steed (CHI, 2004)

Extracting and visualising scenes from within recordings of CVEs. - Adam Drozd (2004)

Life on the edge: supporting collaboration in location-based experiences. - Steve Benford; Duncan Rowland; Martin Flintham; Adam Drozd; Richard Hull 002; Josephine Reid; Jo Morrison; Keri Facer (CHI, 2005)

The multimedia challenges raised by pervasive games. - Mauricio Capra; Milena Radenkovic 001; Steve Benford; Leif Oppermann; Adam Drozd; Martin Flintham (ACM Multimedia, 2005)

Designing for the opportunities and risks of staging digital experiences in public settings. - Steve Benford; Andy Crabtree; Stuart Reeves; Jennifer G. Sheridan; Alan J. Dix; Martin Flintham; Adam Drozd (CHI, 2006)

Hitchers: Designing for Cellular Positioning. - Adam Drozd; Steve Benford; Nick Tandavanitj; Michael Wright; Alan Chamberlain (UbiComp, 2006)

Can you see me now? - Steve Benford; Andy Crabtree; Martin Flintham; Adam Drozd; Rob Anastasi; Mark Paxton; Nick Tandavanitj; Matt Adams; Ju Row-Farr (ACM Trans. Comput. Hum. Interact., 2006)

Addressing Mobile Phone Diversity in Ubicomp Experience Development. - Chris Greenhalgh; Steve Benford; Adam Drozd; Martin Flintham; Alastair Hampshire; Leif Oppermann; Keir Smith; Christoph von Tycowicz (UbiComp, 2007)

MobiMissions: the game of missions for mobile phones. - Lyndsay Grant; Hans Daanen; Steve Benford; Alastair Hampshire; Adam Drozd; Chris Greenhalgh (SIGGRAPH Educators Program, 2007)

The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. - Andy Crabtree; Steve Benford; Mauricio Capra; Martin Flintham; Adam Drozd; Nick Tandavanitj; Matt Adams; Ju Row Farr (Comput. Support. Cooperative Work., 2007)