The Resection Filter: An Alternative Approach to Filtering Gaussian Pose Estimates with Bearing Observations. - Adam Easton; Stephen Cameron (IROS, 2006)

Fidelity and complexity of standing group conversation simulations: A framework for the evolution of Multi Agent Systems through bootstrapping human aesthetic judgments. - Erandi Lakshika; Michael Barlow 001; Adam Easton (IEEE Congress on Evolutionary Computation, 2012)

Co-evolving semi-competitive interactions of sheepdog herding behaviors utilizing a simple rule-based multi agent framework. - Erandi Lakshika; Michael Barlow 001; Adam Easton (ALIFE, 2013)

Harnessing multi-user design and computation to devise archetypal whole-of-body gestures: a novel framework. - Suranjith De Silva; Michael Barlow 001; Adam Easton (OZCHI, 2013)

An Evaluation of DTW Approaches for Whole-of-Body Gesture Recognition. - Suranjith De Silva; Michael Barlow 001; Adam Easton (BCS HCI, 2014)

Evolving High Fidelity Low Complexity Sheepdog Herding Simulations Using a Machine Learner Fitness Function Surrogate for Human Judgement. - Erandi Lakshika; Michael Barlow 001; Adam Easton (Australasian Conference on Artificial Intelligence, 2015)

Evolving lane merge traffic behaviour simulations via a macroscopic objective function and a machine learning system trained through bootstrapped human judgement. - Erandi Lakshika; Michael Barlow 001; Adam Easton (Appl. Intell., 2016)

Understanding the Interplay of Model Complexity and Fidelity in Multiagent Systems via an Evolutionary Framework. - Erandi Lakshika; Michael Barlow 001; Adam Easton (IEEE Trans. Comput. Intell. AI Games, 2017)