Move similarity analysis in chess programs. - Don Dailey; Adam Hair; Mark Watkins (Entertain. Comput., 2014)

Grounding the Meaning of Words through Vision and Interactive Gameplay. - Natalie Parde; Adam Hair; Michalis Papakostas; Konstantinos Tsiakas; Maria Dagioglou; Vangelis Karkaletsis; Rodney D. Nielsen (IJCAI, 2015)

Wear your heart on your sleeve: Visible psychophysiology for contextualized relaxation. - Adam Hair (ACII, 2017)

Deep breaths: An internally- and externally-paced deep breathing guide. - Adam Hair; Ricardo Gutierrez-Osuna (ACII Workshops, 2017)

Apraxia world: a speech therapy game for children with speech sound disorders. - Adam Hair; Penelope Monroe; Beena Ahmed; Kirrie J. Ballard; Ricardo Gutierrez-Osuna (IDC, 2018)

Evaluating Automatic Speech Recognition for Child Speech Therapy Applications. - Adam Hair; Kirrie J. Ballard; Beena Ahmed; Ricardo Gutierrez-Osuna (ASSETS, 2019)

Preliminary Results From a Longitudinal Study of a Tablet-Based Speech Therapy Game. - Adam Hair; Constantina Markoulli; Penelope Monroe; Jacqueline McKechnie; Kirrie J. Ballard; Beena Ahmed; Ricardo Gutierrez-Osuna (CHI Extended Abstracts, 2020)

Assessing Posterior-Based Mispronunciation Detection on Field-Collected Recordings from Child Speech Therapy Sessions. - Adam Hair; Guanlong Zhao; Beena Ahmed; Kirrie J. Ballard; Ricardo Gutierrez-Osuna (Interspeech, 2021)

A Longitudinal Evaluation of Tablet-Based Child Speech Therapy with Apraxia World. - Adam Hair; Kirrie J. Ballard; Constantina Markoulli; Penelope Monroe; Jacqueline McKechnie; Beena Ahmed; Ricardo Gutierrez-Osuna (ACM Trans. Access. Comput., 2021)