Conceptual play spaces and the quest atlantis project. - Sasha A. Barab; Adam Ingram-Goble; Melissa S. Gresalfi; Anna Arici; Sinem Siyahhan; Tyler Dodge; Ken Hay (ICLS (3), 2008)

Designing for dispositions. - Melissa S. Gresalfi; Adam Ingram-Goble (ICLS (1), 2008)

First things first: design principles for worthwhile educational videogames. - Daniel T. Hickey; Sasha A. Barab; Adam Ingram-Goble; Steven J. Zuiker (ICLS (1), 2008)

Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design. - Sasha A. Barab; Tyler Dodge; Adam Ingram-Goble; Charlene Volk; Kylie A. Peppler; Patrick Pettyjohn; Maria Solomou (ICIDS, 2009)

Transformative play: games as 21st century curriculum. - Sasha A. Barab; Melissa S. Gresalfi; Anna Arici; Patrick Pettyjohn; Adam Ingram-Goble (ICLS, 2010)

Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum. - Sasha A. Barab; Melissa S. Gresalfi; Tyler Dodge; Adam Ingram-Goble (Int. J. Gaming Comput. Mediat. Simulations, 2010)

Educational Games to Support Caring and Compassion Among Youth: A Design Narrative. - Sinem Siyahhan; Adam Ingram-Goble; Sasha A. Barab; Maria Solomou (Int. J. Gaming Comput. Mediat. Simulations, 2017)