Exercising library and information literacies through alternate reality gaming. - Adam Jerrett; Theo J. D. Bothma; Koos J. W. de Beer (Aslib J. Inf. Manag., 2017)

Creating Meaningful Games through Values-Driven Design Principles. - Adam Jerrett; Peter Howell; Neil Dansey (DiGRA, 2020)

Developing an Empathy Spectrum for Games. - Adam Jerrett; Peter Howell; Neil Dansey (Games Cult., 2021)

Practical Considerations for Values-Conscious Pervasive Games. - Adam Jerrett; Peter Howell; Koos J. W. de Beer (DiGRA, 2022)

Values throughout the Game Space. - Adam Jerrett; Peter Howell (Proc. ACM Hum. Comput. Interact., 2022)

"It's About What We Take with Us and What We Leave Behind": Investigating the Transformative Potential of Pervasive Games with Various Stakeholders. - Adam Jerrett (ICIDS (1), 2023)

Poly-Pervasive Playgrounds and Pitfalls: A DeploymentAutoethnography of What We Take With Us. - Adam Jerrett (DiGRA, 2024)

Negotiating artefacts: student game creation for education and introspection. - Adam Jerrett (Frontiers Comput. Sci., 2025)