Lighting and rendering Alice in Wonderland. - Adam Martinez; Terrance Tornberg (SIGGRAPH Talks, 2010)

Practical physically-based shading in film and game production. - Stephen McAuley; Stephen Hill; Naty Hoffman; Yoshiharu Gotanda; Brian E. Smits; Brent Burley; Adam Martinez (SIGGRAPH Courses, 2012)

Physically based shading in theory and practice. - Stephen McAuley; Stephen Hill; Adam Martinez; Ryusuke Villemin; Matt Pettineo; Dimitar Lazarov; David Neubelt; Brian Karis; Christophe Hery; Naty Hoffman; Hakan Zap Andersson (SIGGRAPH Courses, 2013)

Edge Detection from Non-Uniform Fourier Data Using the Convolutional Gridding Algorithm. - Adam Martinez; Anne Gelb; Alexander Gutierrez (J. Sci. Comput., 2014)