Real time art engines 3: post-convergent creative practice in MUVEs. - Adam Nash (IE, 2007)

Two families: dynamical policy models in interactive storytelling. - Fabio Zambetta; Adam Nash; Paul Smith (IE, 2007)

Reproduction game demo. - Adam Nash; John McCormick 002; Stefan Greuter (IE, 2013)

Game Asset Repetition. - Stefan Greuter; Adam Nash (IE, 2014)

Recognition: combining human interaction and a digital performing agent. - John McCormick 002; Adam Nash; Steph Hutchison; Kim Vincs; Saeid Nahavandi; Douglas C. Creighton (VRIC, 2014)

Learning to replace a human: A virtual performing agent. - John McCormick 002; Steph Hutchison; Adam Nash; Kim Vincs; Saeid Nahavandi; Douglas C. Creighton (Int. J. Virtual Real., 2015)

Convolution by wild system. - John McCormick 002; Adam Nash (SIGGRAPH ASIA Art Gallery, 2016)

Child In The Wild. - John McCormick 002; Adam Nash (Creativity & Cognition, 2017)