How is User Interface Prototyping Really Done in Practice? A Survey of User Interface Designers. - Adam S. Carter; Christopher D. Hundhausen (VL/HCC, 2010)

Making Memory Transparent: Design of a Novice Programming Environment for C. - Adam S. Carter; Christopher D. Hundhausen (VL/HCC, 2010)

A review of studio-based learning in computer science. - Adam S. Carter; Christopher D. Hundhausen (J. Comput. Sci. Coll., 2011)

Supporting the virtual design studio through social programming environments. - Adam S. Carter (ICER, 2012)

Supporting Social Interactions and Awareness in Educational Programming Environments. - Christopher D. Hundhausen; Adam S. Carter (PLATEAU, 2014)

Facebook me about your code: an empirical study of the use of activity streams in early computing courses. - Christopher D. Hundhausen; Adam S. Carter (J. Comput. Sci. Coll., 2014)

The Normalized Programming State Model: Predicting Student Performance in Computing Courses Based on Programming Behavior. - Adam S. Carter; Christopher D. Hundhausen; Olusola O. Adesope (ICER, 2015)

Supporting Programming Assignments with Activity Streams: An Empirical Study. - Christopher D. Hundhausen; Adam S. Carter; Olusola O. Adesope (SIGCSE, 2015)

The design of a programming environment to support greater social awareness and participation in early computing courses. - Adam S. Carter; Christopher D. Hundhausen (J. Comput. Sci. Coll., 2015)

With a Little Help From My Friends: An Empirical Study of the Interplay of Students' Social Activities, Programming Activities, and Course Success. - Adam S. Carter; Christopher D. Hundhausen (ICER, 2016)

Crossing the Streams: Exploring the Interplay between Students' Online Social Activity and Programming Behavior (Abstract Only). - Adam S. Carter; Christopher D. Hundhausen (SIGCSE, 2016)

Exploring Learning Analytics for Computing Education (Abstract Only). - Christopher D. Hundhausen; Adam S. Carter (SIGCSE, 2016)

Using Programming Process Data to Detect Differences in Students' Patterns of Programming. - Adam Scott Carter; Christopher David Hundhausen (SIGCSE, 2017)

Blending Measures of Programming and Social Behavior into Predictive Models of Student Achievement in Early Computing Courses. - Adam S. Carter; Christopher D. Hundhausen; Olusola O. Adesope (ACM Trans. Comput. Educ., 2017)

IDE-Based Learning Analytics for Computing Education: A Process Model, Critical Review, and Research Agenda. - Christopher David Hundhausen; Daniel M. Olivares; Adam S. Carter (ACM Trans. Comput. Educ., 2017)

Evaluating the efficacy of clicker-based peer instruction across multiple courses at a single institution. - Jack Kinne; Eric Misner; Adam S. Carter; Sharon M. Tuttle (J. Comput. Sci. Coll., 2018)

The Cambridge Handbook of Computing Education Research Summarized in 75 minutes. - Colleen M. Lewis; Tim Bell 001; Paulo Blikstein; Adam S. Carter; Katrina Falkner; Sally A. Fincher; Kathi Fisler; Mark Guzdial; Patricia Haden; Sepehr Hejazi Moghadam; Michael S. Horn; Christopher D. Hundhausen; et al. (SIGCSE, 2020)

Evaluating Commit, Issue and Product Quality in Team Software Development Projects. - Christopher D. Hundhausen; Adam S. Carter; Phillip T. Conrad; Ahsun Tariq; Olusola O. Adesope (SIGCSE, 2021)

Assessing individual contributions to software engineering projects: a replication study. - Christopher D. Hundhausen; Phillip T. Conrad; Adam S. Carter; Olusola O. Adesope (Comput. Sci. Educ., 2022)