The Social Life of Information Displays: How Screens Shape Psychological Responses in Social Contexts. - Erica Robles; Clifford Nass; Adam S. Kahn (Hum. Comput. Interact., 2009)

Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play. - Adam S. Kahn; Rabindra A. Ratan; Dmitri Williams (J. Comput. Mediat. Commun., 2014)

The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations. - Adam S. Kahn; Cuihua Shen; Li Lu 003; Rabindra A. Ratan; Sean Coary; Jinghui Hou; Jingbo Meng; Joseph C. Osborn; Dmitri Williams (Comput. Hum. Behav., 2015)

We're All in This (Game) Together. - Adam S. Kahn; Dmitri Williams (Commun. Res., 2016)

Modern romance. - Adam S. Kahn (New Media Soc., 2017)

Text and you might miss it? Snap and you might remember? Exploring "Google effects on memory" and cognitive self-esteem in the context of Snapchat and text messaging. - Adam S. Kahn; Todd M. Martinez (Comput. Hum. Behav., 2020)