The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games. - Adam Summerville; Morteza Behrooz; Michael Mateas; Arnav Jhala (FDG, 2015)

Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning. - Adam James Summerville; Michael Mateas (AIIDE, 2016)

Playable Experiences at AIIDE 2016. - Alexander E. Zook; Michael Cook 001; Eric Butler; Kristin Siu; Matthew Guzdial; Mark O. Riedl; James Owen Ryan; Ben Samuel; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2016)

Bad News: A Game of Death and Communication. - James Owen Ryan; Adam J. Summerville; Ben Samuel (CHI Extended Abstracts, 2016)

Super Mario as a String: Platformer Level Generation Via LSTMs. - Adam J. Summerville; Michael Mateas (DiGRA/FDG, 2016)

Bad News: An Experiment in Computationally Assisted Performance. - Ben Samuel; James Owen Ryan; Adam J. Summerville; Michael Mateas; Noah Wardrip-Fruin (ICIDS, 2016)

Translating Player Dialogue into Meaning Representations Using LSTMs. - James Owen Ryan; Adam James Summerville; Michael Mateas; Noah Wardrip-Fruin (IVA, 2016)

CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics. - Adam James Summerville; James Owen Ryan; Michael Mateas; Noah Wardrip-Fruin (CoRR, 2016)

The VGLC: The Video Game Level Corpus. - Adam James Summerville; Sam Snodgrass; Michael Mateas; Santi Ontañón Villar (CoRR, 2016)

What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces. - Adam Summerville; Morteza Behrooz; Michael Mateas; Arnav Jhala (AAAI Workshops, 2017)

Towards General RPG Playing. - Joseph C. Osborn; Ben Samuel; Adam Summerville; Michael Mateas (AIIDE Workshops, 2017)

Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation. - Sam Snodgrass; Adam Summerville; Santiago Ontañón (AIIDE, 2017)

Automated game design learning. - Joseph C. Osborn; Adam Summerville; Michael Mateas (CIG, 2017)

Automatic mapping of NES games with mappy. - Joseph C. Osborn; Adam Summerville; Michael Mateas (FDG, 2017)

Understanding mario: an evaluation of design metrics for platformers. - Adam Summerville; Julian R. H. Mariño; Sam Snodgrass; Santiago Ontañón; Levi H. S. Lelis (FDG, 2017)

Mechanics automatically recognized via interactive observation: jumping. - Adam Summerville; Joseph C. Osborn; Christoffer Holmgård; Daniel W. Zhang (FDG, 2017)

CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. - Adam Summerville; Joseph C. Osborn; Michael Mateas (IJCAI, 2017)

Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control. - Michael Cook 001; Adam Summerville; Simon Colton (CoRR, 2017)

Towards Inductive Logic Programming for Game Analysis: Leda. - Adam Summerville (AAAI Workshops, 2018)

Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation. - Adam Summerville (AIIDE, 2018)

Gemini: Bidirectional Generation and Analysis of Games via ASP. - Adam Summerville; Chris Martens 001; Ben Samuel; Joseph C. Osborn; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2018)

Procedural Content Generation via Machine Learning (PCGML). - Adam Summerville; Sam Snodgrass; Matthew Guzdial; Christoffer Holmgård; Amy K. Hoover; Aaron Isaksen; Andy Nealen; Julian Togelius (IEEE Trans. Games, 2018)

Learning from Games for Generative Purposes. - Adam Summerville (2018)

Model AI Assignments 2019. - Todd W. Neller; Raja Sooriamurthi; Michael Guerzhoy; Lisa Zhang; Paul G. Talaga; Christopher Archibald; Adam Summerville; Joseph C. Osborn; Cinjon Resnick; Avital Oliver; Surya Bhupatiraju; Kumar Krishna Agrawal; et al. (AAAI, 2019)

Cooperation and Codenames: Understanding Natural Language Processing via Codenames. - Andrew Kim; Maxim Ruzmaykin; Aaron Truong; Adam Summerville (AIIDE, 2019)

Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator. - Joseph C. Osborn; Melanie Dickinson; Barrett R. Anderson; Adam Summerville; Jill Denner; David M. Torres; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2019)

From Mechanics to Meaning. - Adam Summerville; Chris Martens 001; Sarah Harmon; Michael Mateas; Joseph C. Osborn; Noah Wardrip-Fruin; Arnav Jhala (IEEE Trans. Games, 2019)

Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games. - Max Kreminski; Melanie Dickinson; Joseph C. Osborn; Adam Summerville; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2020)

Exploring Level Blending Across Platformers via Paths and Affordances. - Anurag Sarkar; Adam Summerville; Sam Snodgrass; Gerard Bentley; Joseph C. Osborn (AIIDE, 2020)

Extracting Physics from Blended Platformer Game Levels. - Adam Summerville; Anurag Sarkar; Sam Snodgrass; Joseph C. Osborn (AIIDE Workshops, 2020)

MappyLand: Fast, Accurate Mapping for Console Games. - Joseph C. Osborn; Adam Summerville; Nathan Dailey; Soksamnang Lim (AIIDE, 2021)

Casual Creator Cursed Problems or: How I Learned to Start Worrying And Love Designers. - Adam Summerville; Ben Samuel; James Owen Ryan; Liz England (AIIDE Workshops, 2021)

A Quantified Analysis of Bad News for Story Sifting Interfaces. - Ben Samuel; Adam Summerville; James Owen Ryan; Liz England (ICIDS, 2021)

Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories. - Ben Samuel; Adam Summerville (EXAG@AIIDE, 2023)

Procedural Content Generation via Knowledge Transformation (PCG-KT). - Anurag Sarkar; Matthew Guzdial; Sam Snodgrass; Adam Summerville; Tiago Machado; Gillian Smith 001 (IEEE Trans. Games, 2024)