The Application of AI to Automatically Generated Animation. - Adam Szarowicz; Juan Amiguet-Vercher; Peter Forte; Jonathan Briggs; Petros Gelepithis; Paolo Remagnino (Australian Joint Conference on Artificial Intelligence, 2001)

An Improved Q-Learning Algorithm Using Synthetic Pheromones. - Ndedi D. Monekosso; Paolo Remagnino; Adam Szarowicz (CEEMAS, 2001)

The Application of AI Techniques for Automatic Generation of Crowd Scenes. - Peter Forte; Adam Szarowicz (Intelligent Information Systems, 2002)

Combining Intelligent Agents and Animation. - Adam Szarowicz; Peter Forte (AI*IA, 2003)

Automatic Acquisition of Actions for Animated Agents. - Adam Szarowicz; Marek Mittmann; Paolo Remagnino; Jaroslaw Francik (GAME-ON, 2003)

Avatars That Learn How to Behave. - Adam Szarowicz; Paolo Remagnino (ECAI, 2004)

Artificial intelligence for animated autonomous agents. - Adam Szarowicz (2004)

Integrate and conquer: the next generation of intelligent avatars. - Jaroslaw Francik; Adam Szarowicz (Advances in Computer Entertainment Technology, 2005)

Layering and heterogeneity as design principles for animated embedded agents. - Adam Szarowicz; Jaroslaw Francik; Marek Mittmann; Paolo Remagnino (Inf. Sci., 2005)

Reinforcement learning and genetic Programming for Motion Acquisition. - Adam Szarowicz; Jaroslaw Francik; Ewa Lach (Int. J. Intell. Games Simul., 2006)