Creating animated goal-driven interactive games in processing with mouse and keyboard input. - Adam Whitley 002 (J. Comput. Sci. Coll., 2013)

Orrery: an animation of a model solar system using elliptical motion and trigonometry in processing. - Adam Whitley 002 (J. Comput. Sci. Coll., 2013)

Teaching software design principles to undergraduates by creating software inspired by the board game Castle Panic. - Adam Whitley 002; Dipesh Dave; John Fenwick; Benjamin Tyler McDaniel; Nicholas Radford; Gregory Tyler Loftis (J. Comput. Sci. Coll., 2014)

Modified specifications grading in computer science: preliminary assessment and experience across five undergraduate courses. - Kevin R. Sanft; Brian Drawert; Adam Whitley 002 (J. Comput. Sci. Coll., 2021)