Large-scale finite state game engines. - Matt Stanton; Sascha Geddert; Adrian Blumer; Paul Hormis; Andy Nealen; Seth Cooper; Adrien Treuille (Symposium on Computer Animation, 2016)

Reduced Aggregate Scattering Operators for Path Tracing. - Adrian Blumer; Jan Novák; Ralf Habel; Derek Nowrouzezahrai; Wojciech Jarosz (Comput. Graph. Forum, 2016)