Gamifying learning experiences: Practical implications and outcomes. - Adrián Domínguez; Joseba Saenz-de-Navarrete; Luis de-Marcos; Luis Fernández Sanz; Carmen Pagés; José-Javier Martínez 001 (Comput. Educ., 2013)

An empirical study comparing gamification and social networking on e-learning. - Luis de-Marcos; Adrián Domínguez; Joseba Saenz-de-Navarrete; Carmen Pagés (Comput. Educ., 2014)

Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance. - Luis de-Marcos; Eva García-Lopez; Antonio García-Cabot; José-Amelio Medina; Adrián Domínguez; José Javier Martínez-Herráiz; Teresa I. Díez-Folledo (Comput. Hum. Behav., 2016)

Programmable SoC platform for deep packet inspection using enhanced Boyer-Moore algorithm. - Adrián Domínguez; Pedro P. Carballo; Antonio Núñez (ReCoSoC, 2017)

Deep Packet Inspection Through Virtual Platforms using System-On-Chip FPGAs. - Raquel León; Adrián Domínguez; Pedro P. Carballo; Antonio Núñez (DCIS, 2019)

Effects of Competitive and Cooperative Classroom Response Systems on Quiz Performance and Programming Skills in a Video Game Programming Course. - Adrián Domínguez; Luis de-Marcos; José Javier Martínez-Herráiz (ITiCSE, 2020)