Designing a Mobile Service as a Facilitator for Capturing Local Trade Data. - Adrian Gradinar; Paul Coulton; Mark Lochrie; Jon Whittle 001; Bran Knowles; Mike Hallam (MindTrek, 2013)

Designing Seamless Mobile Augmented Reality Location Based Game Interfaces. - Mark Lochrie; Klen Copic Pucihar; Adrian Gradinar; Paul Coulton (MoMM, 2013)

Prototyping 'clasp': implications for designing digital technology for and with adults with autism. - William Simm; Maria Angela Ferrario; Adrian Gradinar; Jon Whittle 001 (Conference on Designing Interactive Systems, 2014)

Exercising playfully: co-designing fun ways of keeping active in the park. - Emmanuel Tsekleves; Andy Darby; Adrian I. Gradinar; Marcia T. Smith (CHI PLAY, 2014)

Mobilising Monopoly: Game design, place and social values. - Mark Lochrie; Alison Gazzard; Adrian Gradinar; Paul Coulton (FDG, 2014)

Active Parks: 'Phygital' urban games for sedentary and older people. - Emmanuel Tsekleves; Adrian Gradinar; Andy Darby; Marcia T. Smith (GFHEU, 2014)

Designing data driven persuasive games to address wicked problems such as climate change. - Paul Coulton; Rachel Jacobs; Dan Burnett; Adrian Gradinar; Matt Watkins; Candice Howarth (MindTrek, 2014)

Designing for empathy in a church community. - Jonny Huck 001; Paul Coulton; Adrian Gradinar; Philip Powell; Jennifer Roberts; Andrew Hudson-Smith; Martin de Jode; Panagiotis Mavros (MindTrek, 2014)

Game Design in an Internet of Things. - Paul Coulton; Dan Burnett; Adrian Gradinar; David Gullick; Emma Murphy (Trans. Digit. Games Res. Assoc., 2014)

From the board to the streets: a case study of Local Property Trader. - Alison Gazzard; Mark Lochrie; Adrian Gradinar; Paul Coulton; Daniel J. Burnett; Daniel Kershaw (Trans. Digit. Games Res. Assoc., 2014)

Designing for the Dichotomy of Immersion in Location Based Games. - Adrian Gradinar; Jonny Huck 001; Paul Coulton; Mark Lochrie; Emmanuel Tsekleves (FDG, 2015)

Physical Playlist: Bringing Back the Mix-Tape. - Dan Burnett; Adrian Gradinar; Joel Porter; Mike Stead; Paul Coulton; Ian Forrester (INTERACT (4), 2015)

Perceptive Media - Adaptive Storytelling for Digital Broadcast. - Adrian Gradinar; Dan Burnett; Paul Coulton; Ian Forrester; Matt Watkins; Tom Scutt; Emma Murphy (INTERACT (4), 2015)

Co-designing a physical to digital experience for an onboarding and blended learning platform. - Mark Lochrie; Glenn Matthys; Adrian Gradinar; Andy Dickinson; Onno Baudouin; Paul Egglestone (IDC, 2016)

Rare Occurrence: Exploring IoT, news media, calm interfaces and infrequent interactions. - John Mills; Tom Metcalfe; Mark Lochrie; Adrian Gradinar (BCS HCI, 2016)

Using Audio and Interference as Locative Art. - Jen Southern; Sam Thulin; Adrian Gradinar; Mark Lochrie; Paul Egglestone; Charles Quick; Elaine Speight (BCS HCI, 2016)

Beyond the Blandscape: Utilizing Aesthetics in Digital Cartography. - Adrian Gradinar; Jonny Huck 001; Paul Coulton; Lara Salinas (CHI Extended Abstracts, 2016)

Anxiety and Autism: Towards Personalized Digital Health. - William Simm; Maria Angela Ferrario; Adrian Gradinar; Marcia Tavares Smith; Stephen Forshaw; Ian C. Smith; Jon Whittle 001 (CHI, 2016)

Values-first SE: research principles in practice. - Maria Angela Ferrario; William Simm; Stephen Forshaw; Adrian Gradinar; Marcia Tavares Smith; Ian C. Smith (ICSE (Companion Volume), 2016)

Computing and mental health: intentionality and reflection at the click of a button. - Maria Angela Ferrario; William Simm; Adrian Gradinar; Stephen Forshaw; Marcia Tavares Smith; Thomas Lee; Ian C. Smith; Jon Whittle 001 (PervasiveHealth, 2017)

IsITethical? Board game: playing with speculative ethics of IT innovation in disaster and risk management. - Maria Alejandra Lujan Escalante; Monika Büscher; Katrina Petersen; Xaroula Kerasidou; Adrian Gradinar; Hayley Alter (CLIHC, 2019)

What Do Audiences Want from a Public Art Gallery in the Digital Age? - Clare Harding; Susan Liggett; Adrian Gradinar; Mark Lochrie (EVA, 2019)

The Living Room of the Future. - Neelima Sailaja; Andy Crabtree; James A. Colley; Adrian Gradinar; Paul Coulton; Ian Forrester; Lianne Kerlin; Phil Stenton (TVX, 2019)

Ghosts in the Smart Home. - Joseph Lindley; Adrian Gradinar; Paul Coulton (Conference on Designing Interactive Systems (Companion Volume), 2020)

More-than-Human-Data Interaction: Bridging Novel Design Research Approaches to Materialise and Foreground Data Sustainability. - Michael Stead; Paul Coulton; Franziska Pilling; Adrian Gradinar; Matthew Pilling; Ian Forrester (MindTrek, 2022)