Walk this way: musically guided walking experiences. - Adrian Hazzard; Steve Benford; Gary E. Burnett (CHI, 2014)

You'll Never Walk Alone: Composing Location-Based Soundtracks. - Adrian Hazzard; Steve Benford; Gary E. Burnett (NIME, 2014)

Sculpting a Mobile Musical Soundtrack. - Adrian Hazzard; Steve Benford; Gary E. Burnett (CHI, 2015)

Augmenting a guitar with its digital footprint. - Steve Benford; Adrian Hazzard; Alan Chamberlain; Liming Xu (NIME, 2015)

Considering musical structure in location-based experiences. - Adrian Hazzard; Steve Benford; Alan Chamberlain; Chris Greenhalgh (NIME, 2015)

The Carolan guitar: a thing that tells its own life story. - Steve Benford; Adrian Hazzard; Liming Xu (Interactions, 2015)

Designing for Exploratory Play with a Hackable Digital Musical Instrument. - Andrew P. McPherson; Alan Chamberlain; Adrian Hazzard; Sean McGrath 002; Steve Benford (Conference on Designing Interactive Systems, 2016)

^muzicode$: Composing and Performing Musical Codes. - Chris Greenhalgh; Steve Benford; Adrian Hazzard (Audio Mostly Conference, 2016)

Accountable Artefacts: The Case of the Carolan Guitar. - Steve Benford; Adrian Hazzard; Alan Chamberlain; Kevin Glover; Chris Greenhalgh; Liming Xu; Michaela Hoare; Dimitrios Paris Darzentas (CHI, 2016)

Experiencing the Carolan Guitar. - Steve Benford; Adrian Hazzard; Alan Chamberlain; Kevin Glover; Chris Greenhalgh; Liming Xu; Michaela Hoare; Dimitrios Paris Darzentas (CHI Extended Abstracts, 2016)

Designing Brutal Multiplayer Video Games. - Joe Marshall; Conor Linehan; Adrian Hazzard (CHI, 2016)

Audio in place: media, mobility & HCI - creating meaning in space. - Alan Chamberlain; Mads Bødker; Adrian Hazzard; Steve Benford (MobileHCI Adjunct, 2016)

GeoTracks: Adaptive Music for Everyday Journeys. - Chris Greenhalgh; Adrian Hazzard; Sean McGrath 002; Steve Benford (ACM Multimedia, 2016)

Guidelines for composing locative soundtracks. - Adrian Hazzard (2016)

The Rough Mile: Testing a Framework of Immersive Practice. - Jocelyn Spence; Adrian Hazzard; Sean McGrath 002; Chris Greenhalgh; Steve Benford (Conference on Designing Interactive Systems, 2017)

The Rough Mile: Reframing Location Through Locative Audio. - Adrian Hazzard; Jocelyn Spence; Chris Greenhalgh; Sean McGrath 002 (Audio Mostly Conference, 2017)

Altering Speed Perception through the Subliminal Adaptation of Music within a Vehicle. - Gary E. Burnett; Adrian Hazzard; Elizabeth Crundall; David Crundall (AutomotiveUI, 2017)

Playing Fast and Loose with Music Recognition. - Chris Greenhalgh; Steve Benford; Adrian Hazzard; Alan Chamberlain (CHI, 2017)

Composing and realising a game-like performance for disklavier and electronics. - Maria Kallionpää; Chris Greenhalgh; Adrian Hazzard; David M. Weigl; Kevin R. Page; Steve Benford (NIME, 2017)

Audio Technology and Mobile Human Computer Interaction: From Space and Place, to Social Media, Music, Composition and Creation. - Alan Chamberlain; Mads Bødker; Adrian Hazzard; David K. McGookin; David De Roure; Pip Willcox; Konstantinos Papangelis (Int. J. Mob. Hum. Comput. Interact., 2017)

Crafting Interactive Decoration. - Steve Benford; Boriana Koleva; Anthony Quinn; Emily-Clare Thorn; Kevin Glover; William Preston; Adrian Hazzard; Stefan Rennick Egglestone; Chris Greenhalgh; Richard Mortier (ACM Trans. Comput. Hum. Interact., 2017)

An AI-Based Design Framework to Support Musicians' Practices. - Juan Pablo Martinez-Avila; Adrian Hazzard; Alan Chamberlain; Chris Greenhalgh; Steve Benford (Audio Mostly Conference, 2018)

Designing the Audience Journey through Repeated Experiences. - Steve Benford; Chris Greenhalgh; Adrian Hazzard; Alan Chamberlain; Maria Kallionpää; David M. Weigl; Kevin R. Page; Mengdie Lin (CHI, 2018)

The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality. - Laurence Cliffe; James Mansell; Joanne Cormac; Chris Greenhalgh; Adrian Hazzard (Audio Mostly Conference, 2019)

Adaptive Musical Soundtracks: from in-game to on the street. - Adrian Hazzard; Chris Greenhalgh (Audio Mostly Conference, 2019)

Augmenting Guitars for Performance Preparation. - Juan Pablo Martinez-Avila; Adrian Hazzard; Chris Greenhalgh; Steve Benford (Audio Mostly Conference, 2019)

Failing with Style: Designing for Aesthetic Failure in Interactive Performance. - Adrian Hazzard; Chris Greenhalgh; Maria Kallionpää; Steve Benford; Anne Veinberg; Zubin Kanga; Andrew P. McPherson (CHI, 2019)

Encumbered Interaction: a Study of Musicians Preparing to Perform. - Juan Pablo Martinez-Avila; Chris Greenhalgh; Adrian Hazzard; Steve Benford; Alan Chamberlain (CHI, 2019)

Demo hour. - Dougie Mann; Steve Benford; Adrian Hazzard; Alan Chamberlain; Dimitrios Paris Darzentas; Juan Pablo Martinez-Avila; Paul Tennent; Joe Marshall; Patrick Brundell; Brendan Walker; Andreas Krauss; Tim Moesgen; et al. (Interactions, 2019)

Following the journey of scores through a complex musical work. - Adrian Hazzard; Chris Greenhalgh; Maria Kallionpää (Audio Mostly Conference, 2020)

Designing Hybrid Gifts. - Boriana Koleva; Jocelyn Spence; Steve Benford; Hyosun Kwon; Holger Schnädelbach; Emily-Clare Thorn; William Preston; Adrian Hazzard; Chris Greenhalgh; Matt Adams; Ju Row Farr; Nick Tandavanitj; et al. (ACM Trans. Comput. Hum. Interact., 2020)

ALTCAI: Enabling the Use of Embodied Conversational Agents to Deliver Informal Health Advice during Wizard of Oz Studies. - Maria J. Galvez Trigo; Martin Porcheron; Joy Egede; Joel E. Fischer; Adrian Hazzard; Chris Greenhalgh; Edgar Bodiaj; Michel F. Valstar (CUI, 2021)

Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study. - Joy Egede; Maria J. Galvez Trigo; Adrian Hazzard; Martin Porcheron; Edgar Bodiaj; Joel E. Fischer; Chris Greenhalgh; Michel F. Valstar (IVA, 2021)

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. - Steve Benford; Richard Ramchurn; Joe Marshall; Max L. Wilson 001; Matthew Pike; Sarah Martindale; Adrian Hazzard; Chris Greenhalgh; Maria Kallionpää; Paul Tennent; Brendan Walker (Hum. Comput. Interact., 2021)

From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound. - Alan Chamberlain; Adrian Hazzard; Elizabeth Kelly; Mads Bødker; Maria Kallionpää (Pers. Ubiquitous Comput., 2021)

Correction to: from AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound. - Alan Chamberlain; Adrian Hazzard; Elizabeth Kelly; Mads Bødker; Maria Kallionpää (Pers. Ubiquitous Comput., 2021)

Materialising contexts: virtual soundscapes for real-world exploration. - Laurence Cliffe; James Mansell; Chris Greenhalgh; Adrian Hazzard (Pers. Ubiquitous Comput., 2021)

Crafting Trajectories of Smart Phone Use at the Opera. - Chris Greenhalgh; Adrian Hazzard; Steve Benford; Laurence Cliffe; Elizabeth Kelly (ACM Trans. Comput. Hum. Interact., 2022)

Five Provocations for a More Creative TAS. - Steve Benford; Adrian Hazzard; Craig Vear; Helena Webb; Alan Chamberlain; Chris Greenhalgh; Richard Ramchurn; Joe Marshall (TAS, 2023)

Infrastructures for Virtual Volunteering at Online Music Festivals. - Steve Benford; Kadja Manninen; Sarah Martindale; Adrian Hazzard; Juan Pablo Martinez-Avila; Paul Tennent; Jocelyn Spence; Teresa Castle-Green; Pat Brundell; Pepita Barnard; Dimitrios Paris Darzentas (Proc. ACM Hum. Comput. Interact., 2023)

Jess+: AI and robotics with inclusive music-making. - Craig Vear; Adrian Hazzard; Solomiya Moroz; Johann Benerradi (CHI, 2024)