Image and video noise - a comparison of noise in images and video with regards to detection and removal. - Adrian J. Clark; Richard D. Green; Robert N. Grant (VISAPP (1), 2007)

Hue variance prediction - an empirical estimate of the variance within the hue of an image. - Robert N. Grant; Richard D. Green; Adrian J. Clark (VISAPP (1), 2007)

Using augmented reality for rapid prototyping and collaborative design to model 3D buildings. - Rory Clifford; Adrian J. Clark; Mikhail Rogozin (CHINZ, 2011)

Optical-Flow Perspective Invariant Registration. - Adrian J. Clark; Richard D. Green (DICTA, 2011)

An interactive augmented reality coloring book. - Adrian J. Clark; Andreas Dünser; Raphaël Grasset (ISMAR, 2011)

Seamless interaction in space. - Adrian J. Clark; Andreas Dünser; Mark Billinghurst; Thammathip Piumsomboon; David Altimira (OZCHI, 2011)

Augmented reality micromachines. - Adrian J. Clark; Thammathip Piumsomboon; Mark Billinghurst (SIGGRAPH Asia Emerging Technologies, 2011)

A realistic augmented reality racing game using a depth-sensing camera. - Adrian J. Clark; Thammathip Piumsomboon (VRCAI, 2011)

An interactive augmented reality coloring book. - Adrian J. Clark; Andreas Dünser (3DUI, 2012)

Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop. - Thammathip Piumsomboon; Adrian J. Clark; Atsushi Umakatsu; Mark Billinghurst (3DUI, 2012)

Interactive AR exposure therapy. - Sam Corbett-Davies; Andreas Dünser; Adrian J. Clark (CHINZ, 2012)

ARMicroMachines: natural interaction with augmented reality scenes. - Thammathip Piumsomboon; Adrian J. Clark (CHINZ, 2012)

Physically interactive tabletop augmented reality using the Kinect. - Sam Corbett-Davies; Richard D. Green; Adrian J. Clark (IVCNZ, 2012)

User-Defined Gestures for Augmented Reality. - Thammathip Piumsomboon; Adrian J. Clark; Mark Billinghurst; Andy Cockburn (INTERACT (2), 2013)

KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing. - Thammathip Piumsomboon; Adrian J. Clark; Mark Billinghurst (ISMAR, 2013)

An advanced interaction framework for augmented reality based exposure treatment. - Sam Corbett-Davies; Andreas Dünser; Richard D. Green; Adrian J. Clark (VR, 2013)

Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality. - Thammathip Piumsomboon; David Altimira; Hyungon Kim; Adrian J. Clark; Gun A. Lee; Mark Billinghurst (ISMAR, 2014)

G-SIAR: Gesture-speech interface for augmented reality. - Thammathip Piumsomboon; Adrian J. Clark; Mark Billinghurst (ISMAR, 2014)

Novel methods for reflective symmetry detection in scanned 3D models. - Matthew Stephenson; Adrian J. Clark; Richard D. Green (IVCNZ, 2015)

A Survey of Augmented Reality. - Mark Billinghurst; Adrian J. Clark; Gun A. Lee (Found. Trends Hum. Comput. Interact., 2015)

A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality. - Ze Dong; Thammathip Piumsomboon; Jingjing Zhang; Adrian J. Clark; Huidong Bai; Robert W. Lindeman (CHI Extended Abstracts, 2020)

Improved Position Accuracy of Foot-Mounted Inertial Sensor by Discrete Corrections from Vision-Based Fiducial Marker Tracking. - Humayun Khan; Adrian J. Clark; Graeme Woodward; Robert W. Lindeman (Sensors, 2020)

Localization in Immersive Analytics with World-In-Miniature, Landmarks and Constellations. - Ze Dong; Adrian J. Clark; Barrett Ens; Thammathip Piumsomboon (SUI, 2022)

User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games. - Mac Greenslade; Adrian J. Clark; Stephan G. Lukosch (VR Workshops, 2022)

Editorial: Immersive Technologies in Healthcare. - Salam Daher; Adrian J. Clark; Roghayeh Barmaki (Frontiers Virtual Real., 2022)

Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality. - Ze Dong; Jingjing Zhang; Xiaoliang Bai; Adrian J. Clark; Robert W. Lindeman; Weiping He; Thammathip Piumsomboon (Frontiers Virtual Real., 2022)

Vibro-tactile Feedback for Dial Interaction using an Everyday Object in Augmented Reality. - Mac Greenslade; Adrian J. Clark; Zhe Chen; Stephan G. Lukosch (VR Workshops, 2023)

Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality. - Giles Mcgrath; Jeremy Kiel; Steven G. Wheeler; Simon Hoermann; Adrian James Clark; Thammathip Piumsomboon (VRST, 2023)

Using Everyday Objects as Props for Virtual Objects in First Person Augmented Reality Games: An Elicitation Study. - Mac Greenslade; Adrian J. Clark; Stephan G. Lukosch (Proc. ACM Hum. Comput. Interact., 2023)

Teaching Dance with Mixed Reality Mirrors. - Anna Treffer; Adrian James Clark; Stephan G. Lukosch (ISMAR, 2024)

Becoming Q: Using Design Workshops to Explore Everyday Objects as Interaction Devices for an Augmented Reality Spy Game. - Mac Greenslade; Adrian J. Clark; Stephan G. Lukosch (SUI, 2024)

An Exploratory Study on AI-driven Visualisation Techniques on Decision Making in Extended Reality. - Ze Dong; Binyang Han; Jingjing Zhang; Ruoyu Wen; Barrett Ens; Adrian J. Clark; Tham Piumsomboon (CoRR, 2025)