Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy. - Hamilton A. Hernandez; Mallory Ketcheson; Adrian L. Jessup Schneider; Zi Ye; Darcy Fehlings; Lauren Switzer; Virginia Wright; Shelly K. Bursick; Chad Richards; T. C. Nicholas Graham (ASSETS, 2014)

Pushing without breaking: Nudging exergame players while maintaining immersion. - Adrian L. Jessup Schneider; T. C. Nicholas Graham (GEM, 2015)

How Game Balancing Affects Play: Player Adaptation in an Exergame for Children with Cerebral Palsy. - Susan Hwang; Adrian L. Jessup Schneider; Daniel Clarke; Alexander Macintosh; Lauren Switzer; Darcy Fehlings; T. C. Nicholas Graham (Conference on Designing Interactive Systems, 2017)

Nudging and shoving: Using in-game cues to guide player exertion in exergames. - Adrian L. Jessup Schneider; T. C. Nicholas Graham (Entertain. Comput., 2017)

Assessing the Experience of People with Autism at the Canada Science and Technology Museum. - Elizabeth Hoskin; Aditi Singh; Nicola Oddy; Adrian L. Jessup Schneider; Gabrielle Trepanier; Chantal Trudel; Audrey Girouard (CHI Extended Abstracts, 2020)

Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder. - Adrian L. Jessup Schneider; Kathy Keiver; Alison Pritchard Orr; James N. Reynolds; Neven Golubovich; T. C. Nicholas Graham (CHI, 2020)

Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players' Spatial and Temporal Aiming Ability. - Adrian L. Jessup Schneider; T. C. Nicholas Graham (CHI, 2023)