Superflick: a natural and efficient technique for long-distance object placement on digital tables. - Adrian Reetz; Carl Gutwin; Tadeusz Stach; Miguel A. Nacenta; Sriram Subramanian (Graphics Interface, 2006)

Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. - Aaron Genest; Carl Gutwin; Adrian Reetz; Regan L. Mandryk; David Pinelle; Andre Doucette (INTERACT (1), 2009)

Making big gestures: effects of gesture size on observability and identification for co-located group awareness. - Adrian Reetz; Carl Gutwin (CHI, 2014)

Towards a Trait Model of Video Game Preferences. - Gustavo Fortes Tondello; Deltcho Valtchanov; Adrian Reetz; Rina R. Wehbe; Rita Orji; Lennart E. Nacke (Int. J. Hum. Comput. Interact., 2018)

Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress. - Adrian Reetz; Deltcho Valtchanov; Michael Barnett-Cowan; Mark Hancock; James R. Wallace (Proc. ACM Hum. Comput. Interact., 2021)