Player Acceptance of Human Computation Games: An Aesthetic Perspective. - Xiaohui Wang 001; Dion Hoe-Lian Goh; Ee-Peng Lim; Adrian Wei Liang Vu (ICADL, 2014)

LASER: a living analytics experimentation system for large-scale online controlled experiments. - Kwan Hui Lim 001; Ee-Peng Lim; Palakorn Achananuparp; Adrian Vu; Agus Trisnajaya Kwee; Feida Zhu 001 (WWW (Companion Volume), 2014)

Aesthetic Experience and Acceptance of Human Computation Games. - Xiaohui Wang 001; Dion Hoe-Lian Goh; Ee-Peng Lim; Adrian Wei Liang Vu (ICADL, 2015)

A Business Zone Recommender System Based on Facebook and Urban Planning Data. - Jovian Lin; Richard Jayadi Oentaryo; Ee-Peng Lim; Casey Vu; Adrian Vu; Agus Trisnajaya Kwee; Philips Kokoh Prasetyo (ECIR, 2016)

Where is the Goldmine?: Finding Promising Business Locations through Facebook Data Analytics. - Jovian Lin; Richard Jayadi Oentaryo; Ee-Peng Lim; Casey Vu; Adrian Vu; Agus Trisnajaya Kwee (HT, 2016)

Understanding the determinants of human computation game acceptance: The effects of aesthetic experience and output quality. - Xiaohui Wang 001; Dion Hoe-Lian Goh; Ee-Peng Lim; Adrian Wei Liang Vu (Online Inf. Rev., 2016)

Examining the Effectiveness of Gamification in Human Computation. - Xiaohui Wang 001; Dion Hoe-Lian Goh; Ee-Peng Lim; Adrian Wei Liang Vu; Alton Yeow-Kuan Chua (Int. J. Hum. Comput. Interact., 2017)