Modeling Individual Behaviors in Crowd Simulation. - Adriana Braun; Soraia Raupp Musse; Luiz Paulo Luna de Oliveira; Bardo E. J. Bodmann (CASA, 2003)

A Rules-Based Model Used to Describe Group Dynamics for Games. - Marta Becker Villamil; Adriana Braun; Soraia Raupp Musse (SIBGRAPI, 2003)

Simulating virtual crowds in emergency situations. - Adriana Braun; Bardo E. J. Bodmann; Soraia Raupp Musse (VRST, 2005)

Using computer vision to simulate the motion of virtual agents. - Soraia Raupp Musse; Cláudio Rosito Jung; Júlio Cezar Silveira Jacques Jr.; Adriana Braun (Comput. Animat. Virtual Worlds, 2007)

Understanding people motion in video sequences using Voronoi diagrams. - Júlio Cezar Silveira Jacques Jr.; Adriana Braun; John Soldera; Soraia Raupp Musse; Cláudio Rosito Jung (Pattern Anal. Appl., 2007)

A Template-Matching Based Method to Perform Iris Detection in Real-Time Using Synthetic Templates. - Júlio Cezar Silveira Jacques Jr.; Juliano Lucas Moreira; Adriana Braun; Soraia Raupp Musse; Amir Said (ISM, 2009)

VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision. - Henry Braun; Rafael Hocevar; Rossana Baptista Queiroz; Marcelo Cohen; Juliano Lucas Moreira; Júlio C. S. Jacques Júnior; Adriana Braun; Soraia Raupp Musse; Ramin Samadani (SBGames, 2009)

Reflecting User Faces in Avatars. - Rossana Baptista Queiroz; Adriana Braun; Juliano Lucas Moreira; Marcelo Cohen; Soraia Raupp Musse; Marcelo Resende Thielo; Ramin Samadani (IVA, 2010)

Eyes and Eyebrows Detection for Performance Driven Animation. - Juliano Lucas Moreira; Adriana Braun; Soraia Raupp Musse (SIBGRAPI, 2010)

Generating Facial Ground Truth with Synthetic Faces. - Rossana Baptista Queiroz; Marcelo Cohen; Juliano Lucas Moreira; Adriana Braun; Júlio C. S. Jacques Júnior; Soraia Raupp Musse (SIBGRAPI, 2010)

Making Them Alive. - Henry Braun; Humberto Souto; Júlio C. S. Jacques Júnior; Leandro Lorenzett Dihl; Adriana Braun; Soraia Raupp Musse; Cláudio Rosito Jung; Marcelo Resende Thielo; Renato Keshet (SBGames, 2011)

Aprendizado e utilização do estilo de movimento facial na animação de avatares. - Adriana Braun (2014)

An Approach to Validate Crowd Simulation Software: A Case Study on CrowdSim. - Vinícius Jurinic Cassol; Jovani Oliveira Brasil; Amyr B. Fortes Neto; Adriana Braun; Soraia Raupp Musse (SBGames, 2015)

An Adaptive Methodology for Facial Expression Transfer. - Rossana Baptista Queiroz; Adriana Braun; Soraia Raupp Musse (SBGames, 2015)

Fast-Forwarding Crowd Simulations. - Cliceres Mack Dal Bianco; Adriana Braun; Soraia Raupp Musse; Cláudio Rosito Jung; Norman I. Badler (IVA, 2016)

Predicting Future Crowd Motion Including Event Treatment. - Cliceres Mack Dal Bianco; Soraia Raupp Musse; Adriana Braun; Rodrigo Poli Caetani; Cláudio R. Jung; Norman I. Badler (IVA, 2017)

Preserving the Motion Features in Nonavoiding Collision Crowds. - Cliceres Mack Dal Bianco; Adriana Braun; Jovani Brasil; Soraia Raupp Musse (Comput. Entertain., 2017)

A framework for generic facial expression transfer. - Rossana Baptista Queiroz; Adriana Braun; Soraia Raupp Musse (Entertain. Comput., 2017)

Persona: A Method for Facial Analysis in Video and Application in Entertainment. - Adriana Braun; Rossana Baptista Queiroz; Won-Sook Lee; Bruno Feijó; Soraia Raupp Musse (Comput. Entertain., 2018)