Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together. - David J. Roberts 001; Robin Wolff; John Rae; Anthony Steed; Rob Aspin; Moira McIntyre; Adriana Peña 001; Oyewole Oyekoya; William Steptoe (VR, 2009)

A model for 3D virtual environment for learning based on the detection of collaboration through an autonomous virtual tutor = Modelo para Detectar la Colaboración en un Entorno Virtual 3D para la Mejora de la Enseñanza Basada en un Tutor Virtual Autónomo. - Adriana Peña Pérez Negrón (2009)

Collaborative Interaction Analysis in Virtual Environments Based on Verbal and Nonverbal Interaction. - Adriana Peña Pérez Negrón; Raúl Antonio Aguilar Vera; Angélica de Antonio Jiménez (MICAI (Special Sessions), 2010)

Virtual Environment for Effective Training. - Adriana Peña 001; Erik Jiménez (Rev. Colomb. de Computación, 2012)

Nonverbal interaction contextualized in collaborative virtual environments. - Adriana Peña Pérez Negrón; Nora Edith Rangel Bernal; Graciela Lara López (J. Multimodal User Interfaces, 2015)

A Fuzzy-Based Approach for Classifying Students' Emotional States in Online Collaborative Work. - Marta Arguedas; Luis A. Casillas; Fatos Xhafa; Thanasis Daradoumis; Adriana Peña 001; Santi Caballé (CISIS, 2016)

Establishing Effective Software Development Teams: An Exploratory Model. - Mirna Muñoz 001; Jezreel Mejia; Adriana Peña 001; Nora Rangel (EuroSPI, 2016)

Proposal of Content and Security Controls for a CSIRT Website. - Jezreel Mejia; Mirna Muñoz 001; Heltton Ramírez; Adriana Peña 001 (WorldCIST (1), 2016)

Actual state of the coverage of Mexican software industry requested knowledge regarding the project management best practices. - Mirna Muñoz 001; Adriana Peña Pérez Negrón; Jezreel Mejia; Graciela Lara López (Comput. Sci. Inf. Syst., 2016)

Affective Behavior and Nonverbal Interaction in Collaborative Virtual Environments. - Adriana Peña 001; Nora Rangel; Mirna Muñoz 001; Jezreel Mejia; Graciela Lara (J. Educ. Technol. Soc., 2016)

Towards an Automated Model to Evaluate Collaboration through Non-Verbal Interaction in Collaborative Virtual Environments. - Luis A. Casillas; Adriana Peña 001; Alfredo Gutiérrez (Int. J. e Collab., 2016)

Computerized spatial language generation for object location. - Graciela Lara; Angélica de Antonio Jiménez; Adriana Peña 001 (Virtual Real., 2016)

A Model to Integrate Highly Effective Teams for Software Development. - Mirna Muñoz 001; Luis Hernández; Jezreel Mejia; Adriana Peña 001; Nora Rangel; Carlos Torres; Gabriele Sauberer (EuroSPI, 2017)

Team Members' Interactive Styles Involved in the Software Development Process. - Nora Rangel; Carlos Torres; Adriana Peña 001; Mirna Muñoz 001; Jezreel Mejia; Luis Hernández (EuroSPI, 2017)

Comparative analysis of shape descriptors for 3D objects. - Graciela Lara López; Adriana Peña Pérez Negrón; Angélica de Antonio Jiménez; Jaime Ramírez Rodríguez; Ricardo Imbert (Multim. Tools Appl., 2017)

Gamification to Identify Software Development Team Members' Profiles. - Mirna Muñoz 001; Adriana Peña 001; Jezreel Mejia; Gloria Piedad Gasca-Hurtado; María Clara Gómez-Álvarez; Luis Hernández (EuroSPI, 2018)

Building High Effectives Teams Using a Virtual Environment. - Mirna Muñoz 001; Adriana Peña 001; Jezreel Mejia; Nora Rangel; Carlos Torres; Luis Hernández (EuroSPI, 2018)

Automatic Directions for Object Localization in Virtual Environments. - Graciela Lara; Angélica de Antonio; Adriana Peña 001; Mirna Muñoz 001 (WorldCIST (2), 2018)

Mexican Spanish Affective Dictionary. - Adriana Peña Pérez Negrón; Luis A. Casillas; Graciela Lara; Mario Jiménez (WorldCIST (1), 2018)

Algoritmos para el control de indicadores clave de desempeño para Smart Cities. - Elsa Estrada; Adriana Peña Pérez Negrón; Graciela Lara López; Luis A. Casillas (Res. Comput. Sci., 2018)

A model for providing emotion awareness and feedback using fuzzy logic in online learning. - Marta Arguedas; Fatos Xhafa; Luis A. Casillas; Thanasis Daradoumis; Adriana Peña 001; Santi Caballé (Soft Comput., 2018)

A computational model of perceptual saliency for 3D objects in virtual environments. - Graciela Lara; Angélica de Antonio Jiménez; Adriana Peña 001 (Virtual Real., 2018)

A Gamified Proposal for Software Risk Analysis in Agile Methodologies. - Gloria Piedad Gasca-Hurtado; María Clara Gómez-Alvarez; Mirna Muñoz 001; Adriana Peña 001 (EuroSPI, 2019)

A Comparative Analysis of the Implementation of the Software Basic Profile of ISO/IEC 29110 in Thirteen Teams That Used Predictive Versus Adaptive Life Cycles. - Mirna Muñoz 001; Adriana Peña 001; Jezreel Mejia; Gloria Piedad Gasca-Hurtado; María Clara Gómez-Alvarez; Claude Y. Laporte (EuroSPI, 2019)

A Serious Game Proposal to Reinforce Reading Comprehension in Scholars. - Luis Alejandro Hernández Rentería; Alberto Ramírez Lujano; Madeleine Contreras Davito; David Bonilla Carranza; Adriana Peña Pérez Negrón (HCI-COLLAB, 2019)

Transitioning international software engineering standards to academia: Analyzing the results of the adoption of ISO/IEC 29110 in four Mexican universities. - Mirna Muñoz 001; Jezreel Mejia; Adriana Peña 001; Graciela Lara; Claude Y. Laporte (Comput. Stand. Interfaces, 2019)

Applying gamification elements to build teams for software development. - Mirna Muñoz 001; Adriana Peña Pérez Negrón; Jezreel Mejia; Gloria Piedad Gasca-Hurtado; María Clara Gómez-Alvarez; Luis Hernández (IET Softw., 2019)

What Motivates VSEs to Adopt an International Standard Such as ISO/IEC 29110? An Exploratory Analysis. - Mirna Muñoz 001; Jezreel Mejia; Adriana Peña 001; Claude Y. Laporte; Gloria Piedad Gasca-Hurtado (EuroSPI, 2020)

Framework to support the Data Science of smart city models for decision-making oriented to the efficient dispatch of service petitions. - Elsa Estrada; Ma. Roció Maciel Arellano; Adriana Peña Pérez Negrón; Graciela Lara López; Victor M. Larios-Rosillo; Alberto Ochoa 002 (IET Softw., 2020)

A comparative study on the effects of the COVID-19 pandemic on three different national university learning ecosystems as bases to derive a Model for the Attitude to get Engaged in Technological Innovation (MAETI). - Carlo Giovannella; Marcello Passarelli; Alaa S. A. Alkhafaji; Adriana Peña Pérez Negrón (IxD&A, 2020)

Analysis of 13 implementations of the software engineering management and engineering basic profile guide of ISO/IEC 29110 in very small entities using different life cycles. - Mirna Muñoz 001; Adriana Peña 001; Jezreel Mejía; Gloria Piedad Gasca-Hurtado; María Clara Gómez-Alvarez; Claude Y. Laporte (J. Softw. Evol. Process., 2020)

A model for nonverbal interaction cues in collaborative virtual environments. - Adriana Peña Pérez Negrón; Edrisi Muñoz; Graciela Lara López (Virtual Real., 2020)

An Exploratory Analysis of the Perception of the Utility of Proven Practices of the Software Basic Profile of ISO/IEC 29110 by a Set of VSEs in Mexico. - Mirna Muñoz 001; Jezreel Mejia; Adriana Peña 001; Claude Y. Laporte; Gloria Piedad Gasca-Hurtado; María Clara Gómez-Álvarez (EuroSPI, 2021)

Beyond factors that motivate the adoption of the ISO/IEC 29110 in Mexico: An exploratory study of the implementation pace of this standard and the benefits observed. - Mirna Muñoz 001; Jezreel Mejía; Adriana Peña 001; Claude Y. Laporte; Gloria Piedad Gasca-Hurtado (IET Softw., 2021)

Videogame development training approach: A Virtual Reality and open-source perspective. - David Bonilla Carranza; Adriana Peña Pérez Negrón; Madeleine Contreras (J. Univers. Comput. Sci., 2021)

Systematic literature review of sentiment analysis in the Spanish language. - Sonia Osorio Angel; Adriana Peña Pérez Negrón; Aurora Espinoza-Valdez (Data Technol. Appl., 2021)

Mathematical model of social behavior for the allocation of members in software development teams. - Adriana Peña Pérez Negrón; Luz M. Reyes; Mirna Muñoz 001 (Autom. Softw. Eng., 2022)

Exploratory Analysis of Using Gamification in Software Engineering Education. - Wendy Avila-Alvarado; Mirna Muñoz 001; Sergio Galvan-Cruz; Jezreel Mejía; Adriana Peña 001 (CISETC, 2023)

Exploring Technological Education: An Augmented Reality Sandbox. - Adriana Peña Pérez Negrón; David Bonilla Carranza; Mirna Muñoz 001 (CISETC, 2023)

Logic-Driven Learning: An Interactive Video Game to Foster Software Engineering. - David Bonilla Carranza; Adriana Peña Pérez Negrón; Mirna Muñoz 001 (ENC, 2023)

Identification of the Personal Skills Using Games. - Adriana Peña Pérez Negrón; Mirna Muñoz 001; David Bonilla Carranza (EuroSPI (1), 2023)

Assessment of Scrumming: A Gamified Scrum Dashboard for training students. - Adriana Peña Pérez Negrón; Gloria Piedad Gasca-Hurtado; José Luis David Bonilla Carranza; Mirna Muñoz 001 (Gamify, 2025)

Experimental Evaluation of Using Gamification in Software Engineering Education in Software Requirements. - Sergio Galvan-Cruz; Mirna Muñoz 001; Jezreel Mejía; Adriana Peña 001; David Bonilla Carranza (CLEI Electron. J., 2025)

Exploring key factors for cohesion in software development teams. - Adriana Peña Pérez Negrón; Tina Marie del Rosario; David Bonilla Carranza; José Esteban Hernández de León (Int. J. Comb. Optim. Probl. Informatics, 2025)