A Model for the Evaluation of Educational Games for Teaching Software Engineering. - Rafael Savi; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto (SBES, 2011)

DELIVER! - An educational game for teaching Earned Value Management in computing courses. - Christiane Gresse von Wangenheim; Rafael Savi; Adriano Ferreti Borgatto (Inf. Softw. Technol., 2012)

SCRUMIA - An educational game for teaching SCRUM in computing courses. - Christiane Gresse von Wangenheim; Rafael Savi; Adriano Ferreti Borgatto (J. Syst. Softw., 2013)

Comparison of Ability Estimation Methods Using IRT for Tests with Different Degrees of Difficulty. - Adriano Ferreti Borgatto; Caio L. N. Azevedo; Aluísio Pinheiro; Dalton F. Andrade (Commun. Stat. Simul. Comput., 2015)

A Usability Score for Mobile Phone Applications Based on Heuristics. - Christiane Gresse von Wangenheim; Talita A. Witt; Adriano Ferreti Borgatto; Juliane Vargas Nunes; Thaísa Cardoso Lacerda; Caroline Krone; Laís de Oliveira Souza (Int. J. Mob. Hum. Comput. Interact., 2016)

Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital Games. - Giani Petri; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto (ICSE-SEET, 2017)

A Large-Scale Evaluation of a Model for the Evaluation of Games for Teaching Software Engineering. - Giani Petri; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto (ICSE-SEET, 2017)

dETECT: A Model for the Evaluation of Instructional Units for Teaching Computing in Middle School. - Christiane Gresse von Wangenheim; Giani Petri; André W. Zibetti; Adriano Ferreti Borgatto; Jean C. R. Hauck; Fernando S. Pacheco; Raul Missfeldt Filho (Informatics Educ., 2017)

Ensino de Computação de Forma Multidisciplinar em Disciplinas de História no Ensino Fundamental - Um Estudo de Caso. - Nathalia da Cruz Alves; Christiane Gresse von Wangenheim; Pedro Eurico Rodrigues; Jean Carlo Rossa Hauck; Adriano Ferreti Borgatto (Revista Brasileira de Informática na Educ., 2017)

Do we agree on user interface aesthetics of Android apps? - Christiane Gresse von Wangenheim; João V. Araujo Porto; Jean C. R. Hauck; Adriano Ferreti Borgatto (CoRR, 2018)

Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games. - Giani Petri; Alejandro Calderón 002; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto; Mercedes Ruiz 001 (J. Univers. Comput. Sci., 2018)

CodeMaster UI design - app inventor: a rubric for the assessment of the interface design of Android apps developed with app inventor. - Igor da Silva Solecki; João Vitor Araujo Porto; Karla Aparecida Justen; Nathalia da Cruz Alves; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto; Jean Carlo Rossa Hauck (IHC, 2019)

Effectiveness of Games in Software Project Management Education: An Experimental Study. - Giani Petri; Christiane Gresse von Wangenheim; Jean Carlo Rossa Hauck; Adriano Ferreti Borgatto (J. Univers. Comput. Sci., 2019)

bASES21 - Um Modelo para a Autoavaliação de Habilidades do Século XXI no Contexto do Ensino de Computação na Educação Básica. - Fernanda Mioto; Giani Petri; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto; Lúcia Helena Martins Pacheco (Revista Brasileira de Informática na Educ., 2019)

MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação. - Giani Petri; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto (Revista Brasileira de Informática na Educ., 2019)

MEEGA+, Systematic Model to Evaluate Educational Games. - Giani Petri; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto (Encyclopedia of Computer Graphics and Games, 2019)

Improvements in bASES21: 21st-Century Skills Assessment Model to K12. - Lúcia Helena Martins Pacheco; Leonardo Philippi Degering; Fernanda Mioto; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto; Giani Petri (CSEDU (1), 2020)

bASES21: A Model for the Self-assessment of 21st-Century Skills in the Context of Computing Education in K-12. - Christiane Gresse von Wangenheim; Leonardo Philippi Degering; Fernanda Mioto; Lúcia Helena Martins Pacheco; Adriano Ferreti Borgatto; Giani Petri (CSEDU (Selected Papers), 2020)

A Large-scale Evaluation of a Rubric for the Automatic Assessment of Algorithms and Programming Concepts. - Nathalia da Cruz Alves; Christiane Gresse von Wangenheim; Jean Carlo Rossa Hauck; Adriano Ferreti Borgatto (SIGCSE, 2020)

Automated Assessment of the Visual Design of Android Apps Developed with App Inventor. - Igor da Silva Solecki; João V. Araujo Porto; Nathalia da Cruz Alves; Christiane Gresse von Wangenheim; Jean C. R. Hauck; Adriano Ferreti Borgatto (SIGCSE, 2020)

Estado da Prática do Design Visual de Aplicativos Móveis desenvolvidos com App Inventor. - Igor da Silva Solecki; Karla Aparecida Justen; João Vitor Araujo Porto; Christiane Anneliese Gresse von Wangenheim; Jean Carlo Rossa Hauck; Adriano Ferreti Borgatto (Revista Brasileira de Informática na Educ., 2020)

SCORE - A Model for the Self-Assessment of Creativity Skills in the Context of Computing Education in K-12. - Géssica Lehmkuhl; Christiane Gresse von Wangenheim; Lúcia Helena Martins Pacheco; Adriano Ferreti Borgatto; Nathalia da Cruz Alves (Informatics Educ., 2021)

A Detailed Item Response Theory Analysis of Algorithms and Programming Concepts in App Inventor Projects. - Nathalia da Cruz Alves; Christiane Gresse von Wangenheim; Jean Carlo Rossa Hauck; Adriano Ferreti Borgatto (Revista Brasileira de Informática na Educ., 2021)

Automated assessment of visual aesthetics of Android user interfaces with deep learning. - Adriano Luiz de Souza Lima; Osvaldo P. Heiderscheidt Roberge Martins; Christiane Gresse von Wangenheim; Aldo von Wangenheim; Adriano Ferreti Borgatto; Jean C. R. Hauck (IHC, 2022)

Assessment of visual aesthetics through human judgments: a systematic mapping. - Adriano Luiz de Souza Lima; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto (IHC, 2022)

Comparing Scales for the Assessment of Visual Aesthetics of Mobile GUIs Through Human Judgments. - Adriano Luiz de Souza Lima; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto (Int. J. Mob. Hum. Comput. Interact., 2022)

Uma Análise Detalhada do Desempenho de Aprendizagem ensinando Machine Learning na Educação Básica aplicando a Teoria de Resposta ao Item. - Marcelo Fernando Rauber; Christiane Gresse von Wangenheim; Adriano Ferreti Borgatto; Ramon Mayor Martins (Revista Brasileira de Informática na Educ., 2023)

How do Agile Organizations Manage Risks: An Analysis of the State of Practice in Brazil. - Fernando Vedoin Garcia; Jean Carlo Rossa Hauck; Adriano Ferreti Borgatto (SBES, 2024)

Reliability and Validity of an Automated Model for Assessing the Learning of Machine Learning in Middle and High School: Experiences from the "ML for All!" course. - Marcelo Fernando Rauber; Christiane Gresse von Wangenheim; Pedro Alberto Barbetta; Adriano Ferreti Borgatto; Ramon Mayor Martins; Jean Carlo Rossa Hauck (Informatics Educ., 2024)

A Deep Learning Model for the Assessment of the Visual Aesthetics of Mobile User Interfaces. - Adriano Luiz de Souza Lima; Christiane Gresse von Wangenheim; Osvaldo P. Heiderscheidt Roberge Martins; Aldo von Wangenheim; Jean C. R. Hauck; Adriano Ferreti Borgatto (J. Braz. Comput. Soc., 2024)

Exploring the Relationship between Learning of Machine Learning Concepts and Socioeconomic Status Background among Middle and High School Students: A Comparative Analysis. - Ramon Mayor Martins; Christiane Gresse von Wangenheim; Marcelo Farenzena; Adriano Ferreti Borgatto; Jean C. R. Hauck (ACM Trans. Comput. Educ., 2024)

Comparing the Perceptions of Middle and High School Students from Different Socioeconomic Status Backgrounds on Learning Machine Learning. - Ramon Mayor Martins; Christiane Gresse von Wangenheim; Marcelo Fernando Rauber; Jean Carlo Rossa Hauck; Adriano Ferreti Borgatto (Revista Brasileira de Informática na Educ., 2025)