Keyframe control of smoke simulations. - Adrien Treuille; Antoine McNamara; Zoran Popovic; Jos Stam (ACM Trans. Graph., 2003)

Example-Based Stereo with General BRDFs. - Adrien Treuille; Aaron Hertzmann; Steven M. Seitz (ECCV (2), 2004)

Fluid control using the adjoint method. - Antoine McNamara; Adrien Treuille; Zoran Popovic; Jos Stam (ACM Trans. Graph., 2004)

It's tea time! - Kirsten M. Lemke; Matthew Trentacoste; Adrien Treuille; Michael Goesele; Wolfgang Heidrich; Barbara Mones (SIGGRAPH Teapot, 2006)

Continuum crowds. - Adrien Treuille; Seth Cooper; Zoran Popovic (ACM Trans. Graph., 2006)

Model reduction for real-time fluids. - Adrien Treuille; Andrew Lewis; Zoran Popovic (ACM Trans. Graph., 2006)

Near-optimal character animation with continuous control. - Adrien Treuille; Yongjoon Lee; Zoran Popovic (ACM Trans. Graph., 2007)

Modular bases for fluid dynamics. - Martin Wicke; Matt Stanton; Adrien Treuille (ACM Trans. Graph., 2009)

The challenge of designing scientific discovery games. - Seth Cooper; Adrien Treuille; Janos Barbero; Andrew Leaver-Fay; Kathleen Tuite; Firas Khatib; Alex Cho Snyder; Michael Beenen; David Salesin; David Baker 001; Zoran Popovic (FDG, 2010)

Predicting protein structures with a multiplayer online game. - Seth Cooper; Firas Khatib; Adrien Treuille; Janos Barbero; Jeehyung Lee; Michael Beenen; Andrew Leaver-Fay; David Baker 001; Zoran Popovic; Foldit players (Nat., 2010)

Stable spaces for real-time clothing. - Edilson de Aguiar; Leonid Sigal; Adrien Treuille; Jessica K. Hodgins (ACM Trans. Graph., 2010)

Near-exhaustive precomputation of secondary cloth effects. - Doyub Kim; Woojong Koh; Rahul Narain; Kayvon Fatahalian; Adrien Treuille; James F. O'Brien (ACM Trans. Graph., 2013)

Real-time drawing assistance through crowdsourcing. - Alex Limpaecher; Nicolas Feltman; Adrien Treuille; Michael F. Cohen (ACM Trans. Graph., 2013)

Non-polynomial Galerkin projection on deforming meshes. - Matt Stanton; Yu Sheng; Martin Wicke; Federico Perazzi; Amos Yuen; Srinivasa G. Narasimhan; Adrien Treuille (ACM Trans. Graph., 2013)

Self-refining games using player analytics. - Matt Stanton; Ben Humberston; Brandon Kase; James F. O'Brien; Kayvon Fatahalian; Adrien Treuille (ACM Trans. Graph., 2014)

Large-scale finite state game engines. - Matt Stanton; Sascha Geddert; Adrian Blumer; Paul Hormis; Andy Nealen; Seth Cooper; Adrien Treuille (Symposium on Computer Animation, 2016)