Putting the Gay in Games: Cultural Production and GLBT Content in Video Games. - Adrienne Shaw (Games Cult., 2009)

What Is Video Game Culture? Cultural Studies and Game Studies. - Adrienne Shaw (Games Cult., 2010)

"He could be a bunny rabbit for all I care!": Identification with video game characters and arguments for diversity in representation. - Adrienne Shaw (DiGRA Conference, 2011)

Do you identify as a gamer? Gender, race, sexuality, and gamer identity. - Adrienne Shaw (New Media Soc., 2012)

Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases. - Rosa Mikeal Martey; Adrienne Shaw; Jennifer Stromer-Galley; Kate Kenski; Benjamin A. Clegg; James E. Folkestad; Emilie T. Saulnier; Tomek Strzalkowski (DiGRA, 2014)

We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games. - Brian McKernan; Rosa Mikeal Martey; Jennifer Stromer-Galley; Kate Kenski; Benjamin A. Clegg; James E. Folkestad; Matthew G. Rhodes; Adrienne Shaw; Emilie T. Saulnier; Tomek Strzalkowski (Comput. Hum. Behav., 2015)

We Are All Fishes Now: DiGRA, Feminism, and GamerGate. - Shira Chess; Adrienne Shaw (Trans. Digit. Games Res. Assoc., 2016)

Balancing Play and Formal Training in the Design of Serious Games. - Rosa Mikeal Martey; Jennifer Stromer-Galley; Adrienne Shaw; Brian McKernan; Tobi Saulnier; Elizabeth McLaren; Matthew G. Rhodes; James E. Folkestad; Sarah M. Taylor; Kate Kenski; Benjamin A. Clegg; Tomek Strzalkowski (Games Cult., 2017)

A conversation: Queer digital media resources and research. - Mia Fischer; Oliver L. Haimson; Carmen Rios; Adrienne Shaw; Mitali Thakor; Jen Jack Gieseking; Daniel Cockayne (First Monday, 2018)

Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale. - Adrienne Shaw; Brian McKernan; Rosa Mikeal Martey; Jennifer Stromer-Galley; Emilie T. Saulnier; Elizabeth McLaren; Matthew G. Rhodes; James E. Folkestad; Sarah M. Taylor; Kate Kenski; Benjamin A. Clegg; Tomek Stralkowski (Multimodal Technol. Interact., 2018)

The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay. - James E. Folkestad; Brian McKernan; Stephanie Train; Rosa Mikeal Martey; Matthew G. Rhodes; Kate Kenski; Adrienne Shaw; Jennifer Stromer-Galley; Benjamin A. Clegg; Tomek Strzalkowski (Technol. Knowl. Learn., 2018)

Serious Efforts at Bias Reduction. - Adrienne Shaw; Kate Kenski; Jennifer Stromer-Galley; Rosa Mikeal Martey; Benjamin A. Clegg; Joanna E. Lewis; James E. Folkestad; Tomek Strzalkowski (J. Media Psychol. Theor. Methods Appl., 2018)

Beyond texts: Using queer readings to document LGBTQ game content. - Adrienne Shaw; Christopher J. Persaud (First Monday, 2020)