Locomotive and Cognitive Trade-Offs for Target-based Travel. - Chengyuan Lai; Afham Ahmed Aiyaz; Ryan P. McMahan (ISMAR Adjunct, 2020)

Evaluating Interaction Cue Purpose and Timing for Learning and Retaining Virtual Reality Training. - Xinyu Hu 002; Alec G. Moore; Jessie Colette Eubanks; Afham Ahmed Aiyaz; Ryan P. McMahan (SUI, 2020)

The Effects of Delayed Interaction Cues in Virtual Reality Training. - Xinyu Hu 002; Alec G. Moore; Jessie Colette Eubanks; Afham Ahmed Aiyaz; Ryan P. McMahan (VR Workshops, 2020)

A Formative Evaluation Methodology for VR Training Simulations. - Alec G. Moore; Xinyu Hu 002; Jessie Colette Eubanks; Afham Ahmed Aiyaz; Ryan P. McMahan (VR Workshops, 2020)

CARAI: A Formative Evaluation Methodology for VR Simulations. - Alec G. Moore; Xinyu Hu 002; Jessie Colette Eubanks; Afham Ahmed Aiyaz; Ryan P. McMahan (VR Workshops, 2020)

The Cognitive Loads and Usability of Target-based and Steering-based Travel Techniques. - Chengyuan Lai; Xinyu Hu 002; Afham Ahmed Aiyaz; Ann Segismundo; Ananya Phadke; Ryan P. McMahan (IEEE Trans. Vis. Comput. Graph., 2021)