Shall we care about the user's feelings?: influence of affect and engagement on visual attention. - Cezary Biele; Agata Kopacz; Krzysztof Krejtz (MIDI, 2013)

Gaze-controlled gaming: immersive and difficult but not cognitively overloading. - Krzysztof Krejtz; Cezary Biele; Dominik Chrzastowski; Agata Kopacz; Anna Niedzielska; Piotr Toczyski; Andrew T. Duchowski (UbiComp Adjunct, 2014)

A recommender system of reviewers and experts in reviewing problems. - Jaroslaw Protasiewicz; Witold Pedrycz; Marek Kozlowski; Slawomir Dadas; Tomasz Stanislawek; Agata Kopacz; Malgorzata Galezewska (Knowl. Based Syst., 2016)

Discerning Ambient/Focal Attention with Coefficient K. - Krzysztof Krejtz; Andrew T. Duchowski; Izabela Krejtz; Agnieszka Szarkowska; Agata Kopacz (ACM Trans. Appl. Percept., 2016)

Is a Virtual Ferrari as Good as the Real One? Children's Initial Reactions to Virtual Reality Experiences. - Zbigniew Bohdanowicz; Jaroslaw Kowalski; Katarzyna Abramczuk; Grzegorz Banerski; Daniel Cnotkowski; Agata Kopacz; Pawel Kobylinski; Aldona Zdrodowska; Cezary Biele (IHSED, 2019)

UX in Virtual Reality. Qualitative Assessment Based on a Range of Applications. - Zbigniew Bohdanowicz; Jaroslaw Kowalski; Daniel Cnotkowski; Agata Kopacz; Cezary Biele (MIDI, 2020)

Remote Scientific Conferences After the COVID-19 Pandemic: The Need for Socialization Drives Preferences for Virtual Reality Meetings. - Agata Kopacz; Anna Knapinska; Adam Müller; Grzegorz Banerski; Zbigniew Bohdanowicz (MIDI, 2021)

How to Organise Engaging Online Conferences and Escape the Zoom Rectangle. - Jaroslaw Kowalski; Kinga H. Skorupska; Agata Kopacz; Bartosz Muczynski; Wieslaw Kopec; Zbigniew Bohdanowicz; Gabriela Górska; Cezary Biele (CHI Extended Abstracts, 2023)