Virtual Reality Interface for Multidisciplinary Physical Analysis of Space Vehicles. - Agata Marta Soccini; Manuela Marello; Nello Balossino; Christian Bar; Valter Basso; Maurizio Lucenteforte; Daniele Perlo; Filippo Racca; Lorenzo Rocci (EuroVR, 2014)

'IXV-trajectory' and 'IXV-asset': Virtual reality applications for the aerothermodynamics analysis of IXV. - Agata Marta Soccini; Manuela Marello; Nello Balossino; Valter Basso (VR, 2015)

SEeS@W: Internet of Persons meets Internet of Things for Safety at Work. - Alessio Antonini; Guido Boella; Alessia Calafiore; Federica Cena; Ilaria Lombardi; Carlo Emilio Salaroglio; Luigi Sanasi; Claudio Schifanella; Agata Marta Soccini (CSCW Companion, 2016)

Virtual and Augmented Reality in the Art of Lucio Fontana. - Agata Marta Soccini (EVA, 2016)

Virtual Environments before Pixels: Yayoi Kusama's impact on Virtual Reality. - Agata Marta Soccini (EVA, 2017)

Gaze estimation based on head movements in virtual reality applications using deep learning. - Agata Marta Soccini (VR, 2017)

A Multimodal Alarm System for Risk Management in a Clinical Lab. - Federica Cena; Ilaria Lombardi; Agata Marta Soccini; Federico Sarzotti; Alessandra Re; Marco Trizio; Margherita Micheletti Cremasco (Int. J. Mob. Hum. Comput. Interact., 2018)

Virtual Hand Illusion: The Alien Finger Motion Experiment. - Agata Marta Soccini; Marco Grangetto; Tetsunari Inamura; Sotaro Shimada (VR, 2019)

From Virtual Reality to Neuroscience and Back: a Use Case on Peripersonal Hand Space Plasticity. - Agata Marta Soccini; Francesca Ferroni; Martina Ardizzi (AIVR, 2020)

Virtual Reality Experiential Training for Individuals with Autism: The Airport Scenario. - Agata Marta Soccini; Simone Antonio Giuseppe Cuccurullo; Federica Cena (EuroVR, 2020)

The Induced Finger Movements Effect. - Agata Marta Soccini (SIGGRAPH Asia Posters, 2020)

The Ethics of Rehabilitation in Virtual Reality: the role of Self-Avatars and Deep Learning. - Agata Marta Soccini; Federica Cena (AIVR, 2021)

Towards a Standard Approach for the Design of a both Physical and Virtual Museum. - Agata Marta Soccini; Anna Maria Marras (AIVR, 2021)

Bringing Museums to Juvenile Prison Inmates through Virtual Reality. - Agata Marta Soccini; Anna Maria Marras; Gelsomina Spione; Valentina Bruno 003; Francesca Garbarini (AIVR, 2022)

Effects of Frequent Changes in Extended Self-Avatar Movements on Adaptation Performance. - Agata Marta Soccini; Alessandro Clocchiatti; Tetsunari Inamura (J. Robotics Mechatronics, 2022)

Demo: VR4Green - Walk through the (Visual) Effects of Climate Change. - Alessandro Clocchiatti; Federica Cena; Agata Marta Soccini (CHItaly, 2023)

Enhancing Training and Learning in Virtual Reality: The Influence of Alien Motion on Sense of Embodiment. - Vittorio Fiscale; Tetsunari Inamura; Agata Marta Soccini (HAI, 2023)

Who Fears the Big Bad Climate Change? Analysis of Emotional Reactions to Global Warming in Virtual Reality. - Alessandro Clocchiatti; Vittorio Murtas; Federica Cena; Agata Marta Soccini (HELMeTO, 2023)

Character Animation Pipeline based on Latent Diffusion and Large Language Models. - Alessandro Clocchiatti; Nicolo Fumero; Agata Marta Soccini (AIxVR, 2024)

Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration. - Giuseppe Lorenzo Catalano; Eugenio Topa; Agata Marta Soccini (XR (1), 2024)

Virtual Reality Training for Advanced Radiotherapy. - Fulvio Damiano Chiesa; Faiza Bourhaleb; Claudia Pardi; Agata Marta Soccini (GEM, 2024)

Adaptive Training in Virtual Reality Through Dynamic Alien Motion Support. - Vittorio Fiscale; Tetsunari Inamura; Agata Marta Soccini (GEM, 2024)

Virtual Reality Multiplayer Experiential Training: Guiding People with Autism towards New Habits. - Nicolo Fumero; Vittorio Fiscale; Alessandro Clocchiatti; Agata Marta Soccini (GEM, 2024)

White Lies in Virtual Reality: Impact on Enjoyment and Fatigue. - Haruka Murakami; Vittorio Fiscale; Agata Marta Soccini; Tetsunari Inamura (VRST, 2024)

What Button was That? Interaction Design in Virtual Reality for Usability, Enjoyment, and Inclusion. - Alessandro Clocchiatti; Claudio Mirabella; Agata Marta Soccini (Conference on Designing Interactive Systems (Companion Volume), 2025)

SpatialFlow: Towards Interaction Design in Virtual Reality for People with Autism. - Claudio Mirabella; Agata Marta Soccini; Alessandro Clocchiatti (XR (6), 2025)

Exploring Seated Locomotion Techniques in Virtual Reality for People with Limited Mobility. - Marlene Huber; Simon Kloiber; Annalena Ulschmid; Agata Marta Soccini; Alessandro Clocchiatti; Hannes Kaufmann; Katharina Krösl (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)