Computer simulations of adaptive behavior in animals. - Agnès Guillot; Jean-Arcady Meyer (CA, 1994)

The animat contribution to cognitive systems research. - Agnès Guillot; Jean-Arcady Meyer (Cogn. Syst. Res., 2001)

Classifiers System, an 'Animat' Technique for Action Selection in MMORPG. - Gabriel Robert; Agnès Guillot; Pierre Portie (GAME-ON, 2002)

MHiCS, a Modular and Hierarchical Classifier Systems Architecture for Bots. - Gabriel Robert; Agnès Guillot (GAME-ON, 2003)

Integration of Navigation and Action Selection Functionalities in a Computational Model of Cortico-Basal-Ganglia-Thalamo-Cortical Loops. - Benoît Girard 001; David Filliat; Jean-Arcady Meyer; Alain Berthoz; Agnès Guillot (Adapt. Behav., 2005)

Actor-Critic Models of Reinforcement Learning in the Basal Ganglia: From Natural to Artificial Rats. - Mehdi Khamassi; Loïc Lachèze; Benoît Girard 001; Alain Berthoz; Agnès Guillot (Adapt. Behav., 2005)

Editorial: Special Issue on Artificial Rodents. - Jean-Arcady Meyer; Agnès Guillot (Adapt. Behav., 2005)

Editorial. - Agnès Guillot; Jean-Arcady Meyer (Robotics Auton. Syst., 2005)

The Psikharpax project: towards building an artificial rat. - Jean-Arcady Meyer; Agnès Guillot; Benoît Girard 001; Mehdi Khamassi; Patrick Pirim; Alain Berthoz (Robotics Auton. Syst., 2005)

Combining Self-organizing Maps with Mixtures of Experts: Application to an Actor-Critic Model of Reinforcement Learning in the Basal Ganglia. - Mehdi Khamassi; Louis-Emmanuel Martinet; Agnès Guillot (SAB, 2006)

MHICS: A motional Architecture of Action Selection for Non-player Characters in Dynamic Environments. - Gabriel Robert; Agnès Guillot (Int. J. Intell. Games Simul., 2006)

Analyzing Interactions between Navigation Strategies Using a Computational Model of Action Selection. - Laurent Dollé; Mehdi Khamassi; Benoît Girard 001; Agnès Guillot; Ricardo Chavarriaga (Spatial Cognition, 2008)

Biologically Inspired Robots. - Jean-Arcady Meyer; Agnès Guillot (Springer Handbook of Robotics, 2008)

A Supramodal Vibrissa Tactile and Auditory Model for Texture Recognition. - Mathieu Bernard; Steve N'Guyen; Patrick Pirim; Agnès Guillot; Jean-Arcady Meyer; Bruno Gas (SAB, 2010)

Analyzing Interactions between Cue-Guided and Place-Based Navigation with a Computational Model of Action Selection: Influence of Sensory Cues and Training. - Laurent Dollé; Denis Sheynikhovich; Benoît Girard 001; Balázs Ujfalussy; Ricardo Chavarriaga; Agnès Guillot (SAB, 2010)

Multi-objective Evolutionary Algorithms to Investigate Neurocomputational Issues: The Case Study of Basal Ganglia Models. - Jean Liénard; Agnès Guillot; Benoît Girard 001 (SAB, 2010)

Path planning versus cue responding: a bio-inspired model of switching between navigation strategies. - Laurent Dollé; Denis Sheynikhovich; Benoît Girard 001; Ricardo Chavarriaga; Agnès Guillot (Biol. Cybern., 2010)

Interactions of spatial strategies producing generalization gradient and blocking: A computational approach. - Laurent Dollé; Ricardo Chavarriaga; Agnès Guillot; Mehdi Khamassi (PLoS Comput. Biol., 2018)