Spatially Oriented and Person Oriented Thinking - Implications for User Interface Design. - Agneta Gulz (Educ. Inf. Technol., 2002)

Benefits of Virtual Characters in Computer Based Learning Environments: Claims and Evidence. - Agneta Gulz (Int. J. Artif. Intell. Educ., 2004)

Social enrichment by virtual characters - differential benefits. - Agneta Gulz (J. Comput. Assist. Learn., 2005)

Virtual Pedagogical Agents: Naturalism vs. Stylization. - Agneta Gulz; Magnus Haake (IVA, 2006)

Design of animated pedagogical agents - A look at their look. - Agneta Gulz; Magnus Haake (Int. J. Hum. Comput. Stud., 2006)

Visual Femininity and Masculinity in Synthetic Characters and Patterns of Affect. - Agneta Gulz; Felix Ahlner; Magnus Haake (ACII, 2007)

Catching Eureka on the Fly. - Paulina Lindström; Agneta Gulz (AAAI Spring Symposium: Emotion, Personality, and Social Behavior, 2008)

Visual Stereotypes and Virtual Pedagogical Agents. - Magnus Haake; Agneta Gulz (J. Educ. Technol. Soc., 2008)

A Look at the Roles of Look & Roles in Embodied Pedagogical Agents - A User Preference Perspective. - Magnus Haake; Agneta Gulz (Int. J. Artif. Intell. Educ., 2009)

Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning. - Agneta Gulz; Annika Silvervarg; Björn Sjödén (ICALT, 2010)

Extending a Teachable Agent with a Social Conversation Module - Effects on Student Experiences and Learning. - Agneta Gulz; Magnus Haake; Annika Silvervarg (AIED, 2011)

A Teachable-Agent Arithmetic Game's Effects on Mathematics Understanding, Attitude and Self-efficacy. - Lena Pareto; Tobias Arvemo; Ylva Dahl; Magnus Haake; Agneta Gulz (AIED, 2011)

An Educational Math Game with a Teachable Agent and a Social Chat. - Annika Silvervarg; Lena Pareto; Magnus Haake; Thomas Strandberg; Agneta Gulz (AIED, 2011)

Transferring Teaching to Testing - An Unexplored Aspect of Teachable Agents. - Björn Sjödén; Betty Tärning; Lena Pareto; Agneta Gulz (AIED, 2011)

Off-task Engagement in a Teachable Agent based Math Game. - Betty Tärning; Magnus Haake; Agneta Gulz (ICCE, 2011)

Teaching Her, Him ... or Hir? Challenges for a Cross-Cultural Study. - Magnus Haake; Annika Silvervarg; Betty Tärning; Agneta Gulz (IVA, 2011)

Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play. - Paulina Lindström; Agneta Gulz; Magnus Haake; Björn Sjödén (J. Comput. Assist. Learn., 2011)

The Effect of Visual Gender on Abuse in Conversation with ECAs. - Annika Silvervarg; Kristin Raukola; Magnus Haake; Agneta Gulz (IVA, 2012)

Educational Potentials in Visually Androgynous Pedagogical Agents. - Annika Silvervarg; Magnus Haake; Agneta Gulz (AIED, 2013)

Introducing a Challenging Teachable Agent. - Camilla Kirkegaard; Agneta Gulz; Annika Silvervarg (HCI (14), 2014)

Ascribed Gender and Characteristics of a Visually Androgynous Teachable Agent. - Camilla Kirkegaard; Betty Tärning; Magnus Haake; Agneta Gulz; Annika Silvervarg (IVA, 2014)

Steps towards a Challenging Teachable Agent. - Annika Silvervarg; Camilla Kirkegaard; Jens Nirme; Magnus Haake; Agneta Gulz (IVA, 2014)

No Child Behind nor Singled out? - Adaptive Instruction Combined with Inclusive Pedagogy in Early Math Software. - Magnus Haake; Layla Husain; Erik Anderberg; Agneta Gulz (AIED, 2015)

The Relationship Between Working Memory Capacity and Students' Behaviour in a Teachable Agent-Based Software. - Lisa Palmqvist; Camilla Kirkegaard; Annika Silvervarg; Magnus Haake; Agneta Gulz (AIED, 2015)

From Learning Companions to Testing Companions - Experience with a Teachable Agent Motivates Students' Performance on Summative Tests. - Björn Sjödén; Agneta Gulz (AIED, 2015)

Scaffolding mentalizing via a play-&-learn game for preschoolers. - Magnus Haake; Anton Axelsson; Mette Clausen-Bruun; Agneta Gulz (Comput. Educ., 2015)

Physical vs. Virtual Agent Embodiment and Effects on Social Interaction. - Sam Thellman; Annika Silvervarg; Agneta Gulz; Tom Ziemke (IVA, 2016)

Supporting Low-Performing Students by Manipulating Self-efficacy in Digital Tutees. - Betty Tärning; Magnus Haake; Agneta Gulz (CogSci, 2017)

Does a Robot Tutee Increase Children's Engagement in a Learning-by-Teaching Situation? - Markus Lindberg; Kristian Månsson; Birger Johansson; Agneta Gulz; Christian Balkenius (IVA, 2017)

Perseverance Is Crucial for Learning. "OK! but Can I Take a Break?". - Annika Silvervarg; Magnus Haake; Agneta Gulz (AIED (1), 2018)

Do Preschoolers 'Game the System'? A Case Study of Children's Intelligent (Mis)Use of a Teachable Agent Based Play-&-Learn Game in Mathematics. - Eva-Maria Ternblad; Magnus Haake; Erik Anderberg; Agneta Gulz (AIED (1), 2018)

Visualizing Knowledge in the Era of Instructional Software and Gamification. Challenges in Design, Method and Practical Use. - Eva-Maria Ternblad; Agneta Gulz (ICLS, 2018)

Young Children?s Experience and Preference of Feedback ? Sense and Sensibility. - Betty Tärning; Björn Sjödén; Agneta Gulz; Magnus Haake (IxD&A, 2018)

Instructing a Teachable Agent with Low or High Self-Efficacy - Does Similarity Attract? - Betty Tärning; Annika Silvervarg; Agneta Gulz; Magnus Haake (Int. J. Artif. Intell. Educ., 2019)

Lessons Learned from a Study on Distractions in Virtual Learning Environments: Reliability, Ecological Validity, and an Elusive Social Component. - Betty Tärning; Eva-Maria Ternblad; Magnus Haake; Agneta Gulz; Jens Nirme (Presence Teleoperators Virtual Environ., 2019)

Preschoolers' Understanding of a Teachable Agent-Based Game in Early Mathematics as Reflected in their Gaze Behaviors - an Experimental Study. - Agneta Gulz; Ludvig Londos; Magnus Haake (Int. J. Artif. Intell. Educ., 2020)

Early Math in a Preschool Context: Spontaneous Extension of the Digital into the Physical. - Agneta Gulz; Susanne Kjällander; Sofia Frankenberg; Magnus Haake (IxD&A, 2020)

Assessment of Students' Feedback Behavior in AGame-Based Automated Feedback System -A Cross-Cultural Replication Study. - Annika Silvervarg; Kristen Pilner Blair; Maria Cutumisu; Agneta Gulz (ICCE, 2022)

'I know that I clicked but not if I read': An Exploratory Study Comparing Data Traces and Self-Reports on Feedback Engagement. - Eva-Maria Ternblad; Agneta Gulz; Betty Tärning (ICCE, 2022)

Bridging the Headset: Engagement, Collaboration, and Learning in and around Virtual Reality. - Betty Tärning; Agneta Gulz; Jens Nirme (Presence Teleoperators Virtual Environ., 2024)