Automatisierung kollaborativer Lernprozesse: virtuelles Gruppenlernen auf dem Weg in den Regellehrbetrieb. - Kay-Uwe Michel; Susann Träger; Agnieszka Miluniec; Eric Schoop (DeLFI, 2005)

E-Collaboration: A Problem-Based Virtual Classroom Approach to International E-Business Qualification. - Eric Schoop; Kay-Uwe Michel; Dalia Kriksciuniene; Rasa Brundzaite; Agnieszka Miluniec (Wirtschaftsinformatik, 2005)

Impact of the availability of gamified e-guides on museum visit intention. - Beata Bieszk-Stolorz; Krzysztof Dmytrów; Jurgita Eglinskiene; Susanne Marx; Agnieszka Miluniec; Karolina Muszynska; Grazyna Niedoszytko; Weronika Podlesinska; Attila v. Rostoványi; Jakub Swacha; René Larsen Vilsholm; Senija Vurzer (KES, 2021)

A mobile game for learning programming: students' reactions in view of their attitudes, experiences and expectations. - Jakub Swacha; Karolina Muszynska; Magdalena Kowalska; Agnieszka Miluniec; Rytis Maskeliunas; Robertas Damasevicius; Audrius Kulikajevas; Tomas Blazauskas (Int. J. Mob. Learn. Organisation, 2023)