Misión desbloqueada: el diseño de los juegos educativos (Mission unblocked: design of educative videogames). - Águeda Gómez Cambronero; Mercedes Marqués Andrés (CoSECivi, 2017)

A Serious Game to Battle Depression. - Águeda Gómez Cambronero (CHI PLAY, 2021)

Horizon: Resilience - Design of a Serious Game for Ecological Momentary Intervention for Depression. - Águeda Gómez Cambronero; Sven Casteleyn; Adriana Mira (CHI PLAY, 2021)

Sucre4Stem: Collaborative Projects Based on IoT Devices for Students in Secondary and Pre-University Education. - Sergio Trilles; Aida Monfort-Muriach; Águeda Gómez Cambronero; Carlos Granell (Rev. Iberoam. de Tecnol. del Aprendiz., 2022)

Exploring Value and Ethical Dimensions of Disruptive Technologies for Learning and Teaching. - Terje Väljataga; Kai Pata; Andrea Annus; Michelle Andrade Calisto; Águeda Gómez Cambronero; Elmar Eisemann; Athina Kasini; Ricardo Marroquim; Inmaculada Remolar; László Szécsi; Amir Zaidi; Rubén García-Vidal ("MIS4TEL (Workshops), 2023)

Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture Manoeuvre. - María Beatriz Villar-López; Águeda Gómez Cambronero; Juan Daniel Suarez; Inmaculada Remolar ("MIS4TEL (Workshops), 2023)

Smartphone-based serious games for mental health: a scoping review. - Águeda Gómez Cambronero; Anna-Lisa Mann; Adriana Mira; Gavin Doherty; Sven Casteleyn (Multim. Tools Appl., 2024)

A Virtual Reality Application and an Interactive Board Game for Students Learning to Program. - Anna Tonda Ramos; Águeda Gómez Cambronero; Ignacio Miralles; Inmaculada Remolar (IEEE Access, 2025)