Transformation of systolic algorithms for interleaving partitions. - Agustín Fernández; José M. Llabería; Juan J. Navarro; Miguel Valero-García (ASAP, 1991)

Interleaving Partitions of Systolic Algorithms for Programming Distributed Memory Multiprocessors. - Agustín Fernández; José M. Llabería; Juan J. Navarro; Miguel Valero-García (EDMCC, 1991)

Performance evaluation of transputer systems with linear algebra problems. - Agustín Fernández; José María Llabería; Juan J. Navarro; Miguel Valero-García (Microprocessing and Microprogramming, 1991)

Scheduling partitions in systolic algorithms. - Alvaro Suárez; José M. Llabería; Agustín Fernández (ASAP, 1992)

Loop Transformation Using Nonunimodular Matrices. - Agustín Fernández; José M. Llabería; Miguel Valero-García (IEEE Trans. Parallel Distributed Syst., 1995)

A Unified Transformation Technique for Multilevel Blocking. - Marta Jiménez; José M. Llabería; Agustín Fernández; Enric Morancho (Euro-Par, Vol. I, 1996)

Performance Evaluation of Tiling for the Register Level. - Marta Jiménez; José M. Llabería; Agustín Fernández (HPCA, 1998)

A General Algorithm for Tiling the Register Level. - Marta Jiménez; José M. Llabería; Agustín Fernández; Enric Morancho (International Conference on Supercomputing, 1998)

Loop bounds computation for multilevel tiling. - Marta Jiménez; José María Llabería; Agustín Fernández (PDP, 1998)

On the Performance of Hand vs. Automatically Optimized Numerical Codes. - Marta Jiménez; José M. Llabería; Agustín Fernández (HPCA, 2000)

Register tiling in nonrectangular iteration spaces. - Marta Jiménez; José M. Llabería; Agustín Fernández (ACM Trans. Program. Lang. Syst., 2002)

A Cost-Effective Implementation of Multilevel Tiling. - Marta Jiménez; José M. Llabería; Agustín Fernández (IEEE Trans. Parallel Distributed Syst., 2003)

A Single (Unified) Shader GPU Microarchitecture for Embedded Systems. - Victor Moya Del Barrio; Carlos González; Jordi Roca; Agustín Fernández; Roger Espasa (HiPEAC, 2005)

Shader Performance Analysis on a Modern GPU Architecture. - Victor Moya Del Barrio; Carlos González; Jordi Roca; Agustín Fernández; Roger Espasa (MICRO, 2005)

Workload Characterization of 3D Games. - Jordi Roca; Victor Moya Del Barrio; Carlos González; Chema Solis; Agustín Fernández; Roger Espasa (IISWC, 2006)

ATTILA: a cycle-level execution-driven simulator for modern GPU architectures. - Victor Moya Del Barrio; Carlos González; Jordi Roca; Agustín Fernández; Roger Espasa (ISPASS, 2006)

A SIMD-efficient 14 instruction shader program for high-throughput microtriangle rasterization. - Jordi Roca; Victor Moya Del Barrio; Carlos González; Vicente Escandell; Albert Murciego; Agustín Fernández; Roger Espasa (Vis. Comput., 2010)

A take-home exam to assess professional skills. - David López 001; Josep-Llorenc Cruz; Fermín Sánchez; Agustín Fernández (FIE, 2011)

In-flight reconfigurable FPGA-based space systems. - Norma Montealegre; David Merodio; Agustín Fernández; Philippe Armbruster (AHS, 2015)